extends Node ## 实训名称 @export var trainingName: String = "实训" ## 场景描述 @export var trainingDesc: String = "列车关门作业,突发单个站台门未正常关闭。" ## 当前步骤操作 var stepOperation = [] ## 步骤列表 var handleStep = [ { "stepName": "步骤一:站务员手指:上行2号门门头灯;站务员口呼:上行2号门门头灯亮,关门故障。", "stepOperation": [], "next": false, "checkVoice": "上行2号门门头灯亮,关门故障。", "play": false, "playPath": "", "notip": false, }, { "stepName": "步骤二:站务员用对讲机汇报值班员:值班员,上行2号门关门故障,使用LCB关闭站台门。", "stepOperation": [], "next": false, "checkVoice": "值班员,上行2号门关门故障,使用LCB关闭站台门。", "play": false, "playPath": "", "notip": false, }, { "stepName": "值班员回复:收到。", "stepOperation": [], "play": true, "playPath": "res://Assets/training_speech/sd.mp3", "notip": true, "next": false, "checkVoice": "" }, { "stepName": "步骤三:站务员用LCB钥匙(1号)将故障门(2号门)的LCB转至“关门”位置。", "stepOperation": ["LCB2","LCB_Key1","confirmUseKey","LCB2RightRotate"], "play": false, "playPath": "", "notip": false, "next": false, "checkVoice": "" }, { "stepName": "步骤四:站务员确认故障门关闭。站务员手指:上行2号门门头灯和上行2号站台门。", "stepOperation": [], "next": true, "waitTime": 3, "play": false, "playPath": "", "notip": false, "checkVoice": "" }, { "stepName": "步骤五:站务员口呼:门头灯熄灭,关门成功。", "stepOperation": [], "checkVoice": "门头灯熄灭,关门成功。", "next": false, "play": false, "playPath": "", "notip": false, }, { "stepName": "步骤六:站务员口呼:故障门处置完毕。", "stepOperation": [], "checkVoice":"故障门处置完毕", "next": false, "play": false, "playPath": "", "notip": false, }, { "stepName": "步骤七:列车出清站台后,站务员用LCB钥匙(1号)将故障门(2号门)的LCB转至“自动”位置,取出钥匙。", "stepOperation": ["LCB2LeftRotate","removeKeyOfWindowLCB2"], "next": false, "play": false, "playPath": "", "notip": false, "checkVoice": "" }, { "stepName": "步骤八:站务员用对讲机汇报值班员:值班员,上行2号门故障已处理完毕。", "stepOperation": [], "checkVoice":"值班员,上行2号门故障已处理完毕。", "next": false, "play": false, "notip": false, }, { "stepName": "值班员回复:收到。", "stepOperation": [], "play": true, "playPath": "res://Assets/training_speech/sd.mp3", "notip": true, "next": false, "checkVoice": "" }, { "stepName": "实训已结束", "stepOperation": [], "play": false, "playPath": "", "notip": false, "next": false, "checkVoice": "" }, ] ## 步骤操作执行index var stepOperationIndex = 0 ## 步骤执行index var stepIndex = 0 func _ready(): $TrainingDescDialog.title = trainingName $TrainingDescDialog.updateSceneDesc(trainingDesc) $TrainingDescDialog.grab_focus() stepOperationIndex = 0 stepIndex = 0 ## 弹框点击开始实训 var voiceCommunication func _on_training_desc_dialog_start_training(): voiceCommunication = preload("res://Communication/voice_communication.tscn").instantiate() add_child(voiceCommunication) $total.trainComeAndOpenScreenDoor() $total.setAssignScreenDoorsCloseFault([TotalScene.ScreenDoor_name.screenDoor2]) $DepartTimer.wait_time = 15 $DepartTimer.one_shot = true $DepartTimer.connect("timeout", closeScreenDoor) $DepartTimer.start() ## 关闭屏蔽门 func closeScreenDoor(): $total.closeScreenDoor() #func load_mp3(path): #var file = FileAccess.open(path, FileAccess.READ) #var sound = AudioStreamMP3.new() #sound.data = file.get_buffer(file.get_length()) #return sound ## 下一步 func nextStep(): if stepIndex < handleStep.size(): var step = handleStep[stepIndex] stepIndex = stepIndex + 1 if step.notip == false and $total.trainingMode != TotalScene.Training_Mode.Exam: $StepTip.updateOperationTip(step.stepName) else: $StepTip.updateOperationTip("") if step.stepOperation.size() > 0: ## 如果步骤有具体操作进入操作并初始化 initStepOperation() if step.next == true: ## 如果步骤为直接进入下一步 则延时进入定时器 $StepTimer.wait_time = step.waitTime $StepTimer.one_shot = true $StepTimer.connect("timeout", nextStep) $StepTimer.start() if step.checkVoice: ## 如果步骤有需检查语音 await voiceCommunication.speech_record_check(step.checkVoice) nextStep() if step.play: ## 如果步骤有需播放语音 var sound = load(step.playPath) await voiceCommunication.play_reply(sound) nextStep() ## 设置操作的node节点和特定模式下的提示 func setOperationNodeAndTip(): $total.currenNeedClickNode = stepOperation[stepOperationIndex] if $total.trainingMode == TotalScene.Training_Mode.Teach: $TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]]) ## 初始化步骤操作 func initStepOperation(): stepOperation = handleStep[stepIndex-1].stepOperation stepOperationIndex = 0 setOperationNodeAndTip() ## 屏蔽门关闭成功 func _on_total_screen_door_close_confirm_signal(screenDoor): if screenDoor.name == "screenDoor1": nextStep() if screenDoor.name == "screenDoor2": $total.trainLeave() ## 步骤操作节点点击正确 func _on_total_current_click_check_signal(isCorrect): if isCorrect: stepOperationIndex = stepOperationIndex + 1 $StepJudgment.hideError() if stepOperationIndex < stepOperation.size(): setOperationNodeAndTip() else: $TrainTip.setTrainingTip('') nextStep() else: if $total.trainingMode != TotalScene.Training_Mode.Exam: $StepJudgment.showError() func _on_confirm_dialog_two_cancel(): get_tree().paused = false func _on_confirm_dialog_two_confirm(): get_tree().paused = false get_tree().reload_current_scene() func _on_step_tip_click_next_step() -> void: var step = handleStep[stepIndex-1] if step.checkVoice: voiceCommunication._reset_record_state() nextStep()