extends Node ## 实训名称 @export var trainingName: String = "实训" ## 场景描述 @export var trainingDesc: String = "列车关门作业,突发单个站台门未正常关闭。" var currentStep = [] var handleStep = [{"stepName": "步骤一:站务员用对讲机汇报值班员:值班员,上行2号门关门故障,使用LCB关闭站台门。", "stepOperation": [],}, {"stepName": "步骤二:值班员回复:收到。", "stepOperation": []}, {"stepName": "步骤三:站务员用LCB钥匙(1号)将故障门(2号门)的LCB转至“关门”位置。", "stepOperation": ["LCB2","LCB_Key1","confirmUseKey","LCB2RightRotate"]}, {"stepName": "步骤四:站务员确认故障门关闭。站务员手指:上行2号门门头灯和上行2号站台门。", "stepOperation": []}, {"stepName": "步骤五:站务员口呼:门头灯熄灭,关门成功。", "stepOperation": ["LCB3LeftRotate"]}, {"stepName": "步骤六:站务员口呼:故障门处置完毕。", "stepOperation": []}, {"stepName": "步骤七:列车出清站台后,站务员用LCB钥匙(1号)将故障门(2号门)的LCB转至“自动”位置,取出钥匙。", "stepOperation": ["LCB2LeftRotate","removeKeyOfWindowLCB2"]}, {"stepName": "步骤八:站务员用对讲机汇报值班员:值班员,上行2号门故障已处理完毕。", "stepOperation": []}, {"stepName": "步骤九:值班员回复:收到。", "stepOperation": []}, ] var stepIndex = 0 func _ready(): $TrainingDescDialog.title = trainingName $TrainingDescDialog.updateSceneDesc(trainingDesc) stepIndex = 0 func _on_training_desc_dialog_start_training(): $total.trainComeAndOpenScreenDoor() $total.setAssignScreenDoorsCloseFault([TotalScene.ScreenDoor_name.screenDoor2]) $DepartTimer.wait_time = 15 $DepartTimer.one_shot = true $DepartTimer.connect("timeout", depart) $DepartTimer.start() func depart(): $total.closeScreenDoor() func load_mp3(path): var file = FileAccess.open(path, FileAccess.READ) var sound = AudioStreamMP3.new() sound.data = file.get_buffer(file.get_length()) return sound func _on_total_screen_door_close_confirm_signal(screenDoor): if screenDoor.name == "screenDoor1": $StepTip.updateOperationTip(handleStep[0].stepName) #var sound = load_mp3("res://Assets/training_speech/gmgz/2hmgmgz.mp3") #await $VoiceCommunication.play_reply(sound) #$total.currenNeedClickNode = currentStep[stepIndex] #if $total.trainingMode == TotalScene.Training_Mode.Teach: #$TrainTip.setTrainingTip($total.allClickEquipmentInfo[currentStep[stepIndex]]) if screenDoor.name == "screenDoor2": var sound3 = load_mp3("res://Assets/training_speech/gmgz/mtdxm.mp3") await $VoiceCommunication.play_reply(sound3) $total.trainLeave() func _input(event): if event is InputEventKey: if event.pressed: if event.keycode == KEY_SPACE: # 检查是否按下了空格键 $VoiceCommunication.speech_record_check(event.keycode) func _on_total_current_click_check_signal(isCorrect): if isCorrect: stepIndex = stepIndex + 1 $StepJudgment.hideError() if stepIndex < currentStep.size(): $total.currenNeedClickNode = currentStep[stepIndex] if $total.trainingMode == TotalScene.Training_Mode.Teach: $TrainTip.setTrainingTip($total.allClickEquipmentInfo[currentStep[stepIndex]]) else: $TrainTip.setTrainingTip('') else: if $total.trainingMode != TotalScene.Training_Mode.Exam: $StepJudgment.showError() func _on_confirm_dialog_two_cancel(): get_tree().paused = false func _on_confirm_dialog_two_confirm(): get_tree().paused = false get_tree().reload_current_scene()