extends Node ## 实训名称 @export var trainingName: String = "实训" ## 场景描述 @export var trainingDesc: String = "场景描述" func _ready(): $TrainingDescDialog.title = trainingName $TrainingDescDialog.updateSceneDesc(trainingDesc) func _on_training_desc_dialog_start_training(): $total.trainComeAndOpenScreenDoor() $total.setAssignScreenDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor3]) func load_mp3(path): var file = FileAccess.open(path, FileAccess.READ) var sound = AudioStreamMP3.new() sound.data = file.get_buffer(file.get_length()) return sound func _on_total_screen_door_open_confirm_signal(screenDoor): if screenDoor.name == "screenDoor1": var sound = load_mp3("res://Assets/training_speech/kmgz/3hmkmgz.mp3") await $VoiceCommunication.play_reply(sound) #$total.currenNeedClickNode = currentStep[stepIndex] #if $total.trainingMode == TotalScene.Training_Mode.Teach: #$TrainTip.setTrainingTip($total.allClickEquipmentInfo[currentStep[stepIndex]]) elif screenDoor.name == "screenDoor3": $DepartTimer.wait_time = 15 $DepartTimer.one_shot = true $DepartTimer.connect("timeout", depart) $DepartTimer.start() func depart(): $total.closeScreenDoor() func _on_total_screen_door_close_confirm_signal(screenDoor): if screenDoor.name == "screenDoor3": $total.trainLeave()