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255, 255, 190, 135, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 190, 135, 255, 255) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_2khpw") [sub_resource type="Animation" id="Animation_l8xv1"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("left:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-7.00096, 1.85015, 0.0134258)] } [sub_resource type="Animation" id="Animation_n4vu1"] resource_name = "leftClose" length = 2.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("left:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(-7.841, 1.85, 0.013), Vector3(-7.00096, 1.85015, 0.0134258)] } [sub_resource type="Animation" id="Animation_psxb3"] resource_name = "leftOpen" length = 2.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("left:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(-7.001, 1.85, 0.013), Vector3(-7.841, 1.85, 0.013)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_5gpcb"] _data = { "RESET": SubResource("Animation_l8xv1"), "leftClose": SubResource("Animation_n4vu1"), "leftOpen": SubResource("Animation_psxb3") } [sub_resource type="Animation" id="Animation_bgxvl"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-6.15471, 1.85015, 0.0134258)] } [sub_resource type="Animation" id="Animation_bk5q6"] resource_name = "rightClose" length = 2.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(-5.315, 1.85, 0.013), Vector3(-6.155, 1.85, 0.013)] } [sub_resource type="Animation" id="Animation_glqkm"] resource_name = "rightOpen" length = 2.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(-6.15471, 1.85015, 0.0134258), Vector3(-5.315, 1.85, 0.013)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ube0i"] _data = { "RESET": SubResource("Animation_bgxvl"), "rightClose": SubResource("Animation_bk5q6"), "rightOpen": SubResource("Animation_glqkm") } [node name="trainDoor" type="Node3D"] script = ExtResource("1_up2em") [node name="left" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.00096, 1.85015, 0.0134258) mesh = SubResource("ArrayMesh_di1fc") skeleton = NodePath("") [node name="right" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.15471, 1.85015, 0.0134258) mesh = SubResource("ArrayMesh_uadp6") skeleton = NodePath("") [node name="LeftAnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_5gpcb") } [node name="RightAnimationPlayer" type="AnimationPlayer" parent="."] root_node = NodePath("../right") libraries = { "": SubResource("AnimationLibrary_ube0i") }