[gd_scene load_steps=8 format=3 uid="uid://d0lqunjq25ro8"] [ext_resource type="Script" path="res://sceen/platform/PSL_Area3D.gd" id="1_5mk24"] [ext_resource type="Script" path="res://sceen/platform/psl.gd" id="1_fwlhs"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v2w26"] resource_name = "20 - Default" cull_mode = 2 albedo_color = Color(0.790731, 0.790731, 0.790731, 1) metallic = 1.0 roughness = 0.858579 [sub_resource type="ArrayMesh" id="ArrayMesh_q3710"] _surfaces = [{ "aabb": AABB(-0.101208, -0.0440127, -0.0355776, 0.202415, 0.0880253, 0.0711652), "format": 34896613377, "index_count": 48, "index_data": PackedByteArray(4, 0, 2, 0, 5, 0, 2, 0, 4, 0, 0, 0, 1, 0, 5, 0, 3, 0, 5, 0, 1, 0, 4, 0, 4, 0, 6, 0, 0, 0, 6, 0, 4, 0, 10, 0, 3, 0, 7, 0, 1, 0, 7, 0, 3, 0, 9, 0, 5, 0, 9, 0, 3, 0, 9, 0, 5, 0, 11, 0, 0, 0, 8, 0, 2, 0, 8, 0, 0, 0, 6, 0, 1, 0, 10, 0, 4, 0, 10, 0, 1, 0, 7, 0, 2, 0, 11, 0, 5, 0, 11, 0, 2, 0, 8, 0), "name": "20 - Default", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 12, "vertex_data": PackedByteArray(0, 0, 0, 0, 245, 255, 0, 0, 255, 255, 0, 0, 245, 255, 0, 0, 0, 0, 255, 255, 245, 255, 0, 0, 255, 255, 255, 255, 245, 255, 0, 0, 255, 127, 0, 0, 245, 255, 0, 0, 255, 127, 255, 255, 245, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 127, 0, 0, 0, 0, 0, 0, 255, 127, 255, 255, 0, 0, 0, 0) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_xtvya"] resource_name = "screenDoor_网格_062" _surfaces = [{ "aabb": AABB(-0.101208, -0.0440127, -0.0355776, 0.202415, 0.0880253, 0.0711652), "attribute_data": PackedByteArray(56, 44, 1, 29, 247, 39, 7, 29, 8, 1, 194, 41, 133, 48, 7, 29, 187, 36, 194, 41, 72, 48, 29, 32, 127, 40, 1, 29, 8, 1, 29, 22, 247, 39, 252, 31, 187, 36, 29, 22, 133, 48, 252, 31, 143, 44, 29, 32, 62, 44, 7, 29, 225, 18, 194, 41, 225, 18, 29, 22, 62, 44, 252, 31, 56, 44, 2, 32, 247, 39, 8, 32, 133, 48, 8, 32, 72, 48, 27, 29, 127, 40, 2, 32, 247, 39, 251, 28, 133, 48, 251, 28, 143, 44, 27, 29, 62, 44, 8, 32, 62, 44, 251, 28), "format": 34896613399, "index_count": 48, "index_data": PackedByteArray(13, 0, 7, 0, 14, 0, 7, 0, 13, 0, 2, 0, 4, 0, 14, 0, 9, 0, 14, 0, 4, 0, 13, 0, 12, 0, 17, 0, 1, 0, 17, 0, 12, 0, 24, 0, 11, 0, 19, 0, 5, 0, 19, 0, 11, 0, 23, 0, 15, 0, 22, 0, 10, 0, 22, 0, 15, 0, 25, 0, 0, 0, 20, 0, 6, 0, 20, 0, 0, 0, 16, 0, 3, 0, 24, 0, 12, 0, 24, 0, 3, 0, 18, 0, 8, 0, 25, 0, 15, 0, 25, 0, 8, 0, 21, 0), "material": SubResource("StandardMaterial3D_v2w26"), "name": "20 - Default", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 26, "vertex_data": PackedByteArray(0, 0, 0, 0, 245, 255, 84, 213, 0, 0, 0, 0, 245, 255, 255, 191, 0, 0, 0, 0, 245, 255, 255, 127, 255, 255, 0, 0, 245, 255, 255, 191, 255, 255, 0, 0, 245, 255, 255, 127, 255, 255, 0, 0, 245, 255, 84, 213, 0, 0, 255, 255, 245, 255, 84, 213, 0, 0, 255, 255, 245, 255, 255, 127, 0, 0, 255, 255, 245, 255, 255, 191, 255, 255, 255, 255, 245, 255, 255, 127, 255, 255, 255, 255, 245, 255, 255, 191, 255, 255, 255, 255, 245, 255, 84, 213, 255, 127, 0, 0, 245, 255, 255, 191, 255, 127, 0, 0, 245, 255, 255, 127, 255, 127, 255, 255, 245, 255, 255, 127, 255, 127, 255, 255, 245, 255, 255, 191, 0, 0, 0, 0, 0, 0, 84, 213, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 0, 0, 84, 213, 0, 0, 255, 255, 0, 0, 84, 213, 0, 0, 255, 255, 0, 0, 255, 191, 255, 255, 255, 255, 0, 0, 255, 191, 255, 255, 255, 255, 0, 0, 84, 213, 255, 127, 0, 0, 0, 0, 255, 191, 255, 127, 255, 255, 0, 0, 255, 191, 84, 85, 170, 170, 0, 0, 255, 127, 255, 127, 255, 255, 0, 0, 255, 127, 255, 127, 255, 255, 170, 170, 84, 85, 84, 85, 170, 170, 255, 127, 255, 255, 254, 255, 255, 127, 255, 127, 255, 255, 255, 255, 255, 127, 170, 170, 84, 85, 0, 0, 255, 127, 255, 127, 255, 255, 255, 127, 255, 255, 254, 255, 255, 127, 84, 85, 170, 170, 0, 0, 255, 127, 0, 0, 255, 127, 170, 170, 84, 85, 84, 85, 170, 170, 255, 255, 255, 127, 255, 255, 255, 127, 170, 170, 84, 85, 0, 0, 255, 127, 254, 255, 255, 127) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_q3710") [sub_resource type="BoxShape3D" id="BoxShape3D_bgvqo"] [sub_resource type="ViewportTexture" id="ViewportTexture_3lap2"] viewport_path = NodePath("SubViewport") [node name="PSL" type="Node3D"] script = ExtResource("1_fwlhs") [node name="PSL_body" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68225, 2.3794, -7.38919) mesh = SubResource("ArrayMesh_xtvya") skeleton = NodePath("") metadata/_edit_lock_ = true [node name="PSL_Area3D" type="Area3D" parent="PSL_body"] script = ExtResource("1_5mk24") [node name="CollisionShape3D" type="CollisionShape3D" parent="PSL_body/PSL_Area3D"] transform = Transform3D(0.215, 0, 0, 0, 0.095, 0, 0, 0, 0.1, 0, 0, 0) shape = SubResource("BoxShape3D_bgvqo") [node name="SubViewport" type="SubViewport" parent="."] size = Vector2i(64, 32) [node name="ColorRect" type="ColorRect" parent="SubViewport"] offset_right = 64.0 offset_bottom = 32.0 color = Color(0, 0.0901961, 1, 1) [node name="Label" type="Label" parent="SubViewport"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 theme_override_font_sizes/font_size = 32 text = "PSL" horizontal_alignment = 1 vertical_alignment = 1 [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(0.256, 0, 0, 0, 0.256, 0, 0, 0, 0.256, -3.682, 2.379, -7.35) texture = SubResource("ViewportTexture_3lap2") [connection signal="mouse_entered" from="PSL_body/PSL_Area3D" to="PSL_body/PSL_Area3D" method="_on_mouse_entered"] [connection signal="mouse_exited" from="PSL_body/PSL_Area3D" to="PSL_body/PSL_Area3D" method="_on_mouse_exited"]