extends Sprite2D @onready var open_light: Sprite2D = $"../../Light/openLight" func _ready() -> void: set_process_input(true) if $"../..".buttonLightType == $"../..".ButtonLightType.red: var icon = preload("res://Assets/psl/按钮_红.png") self.set_texture(icon) elif $"../..".buttonLightType == $"../..".ButtonLightType.black: var icon = preload("res://Assets/psl/按钮_黑.png") self.set_texture(icon) func test_enter(): var mouse_position = get_global_mouse_position() return self.get_rect().has_point(to_local(mouse_position)) func _input(event): if event is InputEventMouseMotion: var flag1 = test_enter() if flag1 and Input.get_current_cursor_shape() != Input.CursorShape.CURSOR_POINTING_HAND: $"..".set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND) elif !flag1 and Input.get_current_cursor_shape() != Input.CursorShape.CURSOR_ARROW: $"..".set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW) if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: var flag2 = test_enter() if flag2: open_light.visible = !open_light.visible $"../..".clickButtonSignal.emit(open_light.visible,$"../..")