extends Node3D ## 基础状态 class_name StateBase var state_machine: StateMachine ## 进入状态 func enter() -> void: pass ## 退出状态 func exit() -> void: pass ## 渲染帧触发 @warning_ignore("unused_parameter") func process_update(delta: float) -> void: pass ## 物理帧触发 @warning_ignore("unused_parameter") func physics_process_update(delta: float) -> void: pass