extends Sprite2D @onready var open_light: Sprite2D = $"../../Light/openLight" func test_enter(): var mouse_position = get_global_mouse_position() return self.get_rect().has_point(to_local(mouse_position)) func _input(event): if event is InputEventMouseMotion: var flag1 = test_enter() if flag1: self.modulate = Color(0, 1, 1, 1) else: self.modulate = Color(1, 1, 1, 1) # 鼠标在移动,可以在这里检查鼠标是否进入了当前节点的区域 if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: # 如果鼠标在Sprite2D上点击,则处理事件 var flag2 = test_enter() if flag2: if $"../Key".rotation+PI/6<0.001: $"../Key".rotation=PI/6 $"../Keyhole".rotation=PI/6 else: $"../Key".rotation=-PI/6 $"../Keyhole".rotation=-PI/6 open_light.visible = !open_light.visible $"../..".clickKeySwitchSignal.emit(open_light.visible,$"../..")