extends Window var currenScreenDoor:ScreenDoor=null func _on_screen_door_click_lcb_signal(screenDoor: Variant) -> void: var screenDoorName=String(screenDoor.name) self.title='LCB'+screenDoorName[screenDoorName.length() - 1] self.show() $"../stationKeys".show() $"../stationKeys".shouAllKeys() currenScreenDoor=screenDoor hideHandleKey() func _on_close_requested() -> void: self.hide() ## 旋钮的状态枚举 enum KNOB_STATE{ ISOLATE,# 隔离 AUTO,# 自动 OPEN,# 开门 CLOSE,# 关门 } @onready var knob_state : KNOB_STATE = KNOB_STATE.AUTO : set(value): knob_state = value if knob_state==KNOB_STATE.OPEN: currenScreenDoor.openScreenDoor() elif knob_state==KNOB_STATE.CLOSE: currenScreenDoor.closeScreenDoor() func change_knob_state(state): knob_state = state ##展示控制的钥匙 func shouHandleKey(): $TextureRect2.visible=true $LCB2_Right_Rotate.visible=true $LCB2_Left_Rotate.visible=true ##隐藏控制的钥匙 func hideHandleKey(): $TextureRect2.visible=false $LCB2_Right_Rotate.visible=false $LCB2_Left_Rotate.visible=false