extends Node3D class_name TotalScene ##车来且开屏蔽门和车门 func trainComeAndOpenScreenDoor ()-> void: $train.trainCome() $BeginTimer.start() func _on_beginTimer_timeout() -> void: $train.openLeftTrainDoorALL() $platform.openScreenDoorALL() ##关屏蔽门和车门且车走 func closeScreenDoorAndTrainLeave ()-> void: closeScreenDoor() $EndTimer.start() func _on_end_timer_timeout() -> void: trainLeave() ##关屏蔽门和车门 func closeScreenDoor() -> void: $train.closeLeftTrainDoorALL() $platform.closeScreenDoorALL() ##车走 func trainLeave() -> void: $train.trainLeave() ## 屏蔽门名字的枚举 enum ScreenDoor_name{ screenDoor1=1, screenDoor2, screenDoor3, screenDoor4, } ##设置指定屏蔽门开门故障 func setAssignScreenDoorsOpenFault (screenDoorNames:Array)-> void: setAssignScreenDoorsFault(screenDoorNames,ScreenDoor.ScreenDoor_Fault_State.openFault) ##设置指定屏蔽门关门故障 func setAssignScreenDoorsCloseFault (screenDoorNames:Array)-> void: setAssignScreenDoorsFault(screenDoorNames,ScreenDoor.ScreenDoor_Fault_State.closeFault) ##设置指定屏蔽门玻璃破碎故障 func setAssignScreenDoorsGlassBreakageFault (screenDoorNames:Array)-> void: setAssignScreenDoorsFault(screenDoorNames,ScreenDoor.ScreenDoor_Fault_State.glassBreakage) ##设置指定屏蔽门夹人故障 func setAssignScreenDoorsPinchPeopleFault (screenDoorNames:Array)-> void: setAssignScreenDoorsFault(screenDoorNames,ScreenDoor.ScreenDoor_Fault_State.pinchPeople) func setAssignScreenDoorsFault (screenDoorNames:Array,faultType:ScreenDoor.ScreenDoor_Fault_State)-> void: for child in $platform.screenDoorALL: var screenDoorName=String(child.name) var screenDoorIndex=int(screenDoorName[screenDoorName.length() - 1]) if screenDoorIndex in screenDoorNames: child.setScreenDoorFault(faultType) ##所有交互操作汇总 func _on_platform_all_click_platform_signal(equipmentName: String,equipmentInfo=null) -> void: print(equipmentName,equipmentInfo,6666) const allClickEquipmentInfo = { "LCB_Key1": "hhh", ##钥匙面板 "LCB_Key2": "hhh", "LCB_Key3": "hhh", "LCB_Key4": "hhh", "JJTC_Key": "hhh", "PSL_Key": "hhh", "HSJC_Key": "hhh", "SDJS_Key": "hhh", "confirmUseKey": "hhh", "LCB1": "hhh", ##LCB以及LCB面板 "LCB2": "hhh", "LCB3": "hhh", "LCB4": "hhh", "LCB1LeftRotate": "hhh", "LCB1RightRotate": "hhh", "LCB2LeftRotate": "hhh", "LCB2RightRotate": "hhh", "LCB3LeftRotate": "hhh", "LCB3RightRotate": "hhh", "LCB4LeftRotate": "hhh", "LCB4RightRotate": "hhh", "removeKeyOfWindowLCB1": "hhh", "removeKeyOfWindowLCB2": "hhh", "removeKeyOfWindowLCB3": "hhh", "removeKeyOfWindowLCB4": "hhh", "PSL": "hhh", ##PSL以及PSL面板 "PSLAllow": "hhh", "CloseDoorButton": "hhh", "OpenDoorButton": "hhh", "InterlockReleaseSwitch": "hhh", "LightTestButton": "hhh", "trainDepartsButton": "hhh", "interconnectedCloseButton": "hhh", "interconnectedOpenButton": "hhh", "removePSLKeyOfWindowPsl": "hhh", "removeHSJCKeyOfWindowPsl": "hhh", "JJTC": "hhh", ##JJTC以及JJTC面板 "JJTCLeftRotate": "hhh", "JJTCRightRotate": "hhh", "JJTCButton": "hhh", "JJTCCloseBox": "hhh", "screenDoor1RightClick": "hhh", ##屏蔽门右键以及屏蔽门右键面板 "screenDoor2RightClick": "hhh", "screenDoor3RightClick": "hhh", "screenDoor4RightClick": "hhh", "clickAdhesiveTapeOfscreenDoor1": "hhh", "clickIsolationStripOfscreenDoor1": "hhh", "clickAdhesiveTapeOfscreenDoor2": "hhh", "clickIsolationStripOfscreenDoor2": "hhh", "clickAdhesiveTapeOfscreenDoor3": "hhh", "clickIsolationStripOfscreenDoor3": "hhh", "clickAdhesiveTapeOfscreenDoor4": "hhh", "clickIsolationStripOfscreenDoor4": "hhh", }