extends Node3D ##是否允许操作 var allowHandle :bool = true ##所有ShortTool点击操作汇总 signal AllClickShortcutToolModel2(equipmentName:String, equipmentInfo: Variant) func _on_mouse_entered() -> void: Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND) func _on_mouse_exited() -> void: Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW) func _on_hoarding_at_escalator_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('hoardingAtEscalatorUp',self) if !allowHandle : return $hoardingAtEscalatorUp.visible = false func _on_hoarding_at_escalator_down_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('hoardingAtEscalatorDown',self) if !allowHandle : return $hoardingAtEscalatorDown.visible = false func _on_picketline_model_at_b_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('picketlineModelAtB',self) if !allowHandle : return $picketlineModelAtB.visible = false func _on_picketline_model_at_a_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('picketlineModelAtA',self) if !allowHandle : return $picketlineModelAtA.visible = false func _on_picketline_model_at_gate_b_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('picketlineModelAtGateB',self) if !allowHandle : return $picketlineModelAtGateB.visible = false func _on_picketline_model_at_gate_a_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('picketlineModelAtGateA',self) if !allowHandle : return $picketlineModelAtGateA.visible = false func _on_notice_signs_model_at_a_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('noticeSignsModelAtAEntrance',self) if !allowHandle : return $noticeSignsModelAtAEntrance.visible = false func _on_notice_signs_model_at_b_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('noticeSignsModelAtBEntrance',self) if !allowHandle : return $noticeSignsModelAtBEntrance.visible = false func _on_notice_signs_model_at_c_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('noticeSignsModelAtCEntrance',self) if !allowHandle : return $noticeSignsModelAtCEntrance.visible = false func _on_notice_signs_model_at_d_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('noticeSignsModelAtDEntrance',self) if !allowHandle : return $noticeSignsModelAtDEntrance.visible = false func _on_metal_barrier_model_at_d_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('metalBarrierModelAtDEntrance',self) if !allowHandle : return $metalBarrierModelAtDEntrance.visible = false func _on_metal_barrier_model_at_d_passage_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('metalBarrierModelAtDPassage',self) if !allowHandle : return $metalBarrierModelAtDPassage.visible = false func _on_metal_barrier_model_at_c_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('metalBarrierModelAtCEntrance',self) if !allowHandle : return $metalBarrierModelAtCEntrance.visible = false func _on_metal_barrier_model_at_c_passage_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('metalBarrierModelAtCPassage',self) if !allowHandle : return $metalBarrierModelAtCPassage.visible = false