[gd_scene load_steps=8 format=3 uid="uid://c1rooma5e6ir4"] [ext_resource type="Script" path="res://sceen/platform/jjtc.gd" id="1_ebk0j"] [ext_resource type="Script" path="res://sceen/platform/JJTC_Area3D.gd" id="3_j0a07"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hm7py"] resource_name = "20 - Default" cull_mode = 2 albedo_color = Color(0.790731, 0.790731, 0.790731, 1) metallic = 1.0 roughness = 0.858579 [sub_resource type="ArrayMesh" id="ArrayMesh_nqa4a"] _surfaces = [{ "aabb": AABB(-0.0341152, -0.0976391, -0.0343226, 0.0682304, 0.195288, 0.0686552), "format": 34896613377, "index_count": 48, "index_data": PackedByteArray(4, 0, 2, 0, 5, 0, 2, 0, 4, 0, 0, 0, 1, 0, 5, 0, 3, 0, 5, 0, 1, 0, 4, 0, 4, 0, 6, 0, 0, 0, 6, 0, 4, 0, 10, 0, 3, 0, 7, 0, 1, 0, 7, 0, 3, 0, 9, 0, 5, 0, 9, 0, 3, 0, 9, 0, 5, 0, 11, 0, 0, 0, 8, 0, 2, 0, 8, 0, 0, 0, 6, 0, 1, 0, 10, 0, 4, 0, 10, 0, 1, 0, 7, 0, 2, 0, 11, 0, 5, 0, 11, 0, 2, 0, 8, 0), "name": "20 - Default", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 12, "vertex_data": PackedByteArray(0, 0, 251, 255, 245, 255, 0, 0, 0, 0, 0, 0, 245, 255, 0, 0, 254, 255, 251, 255, 245, 255, 0, 0, 255, 255, 0, 0, 245, 255, 0, 0, 0, 0, 254, 127, 245, 255, 0, 0, 255, 255, 254, 127, 245, 255, 0, 0, 0, 0, 251, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 254, 255, 251, 255, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 254, 127, 0, 0, 0, 0, 255, 255, 254, 127, 0, 0, 0, 0) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_1eifb"] resource_name = "JJTC_网格_015" _surfaces = [{ "aabb": AABB(-0.0341152, -0.0976391, -0.0343226, 0.0682304, 0.195288, 0.0686552), "attribute_data": PackedByteArray(56, 79, 145, 8, 87, 54, 157, 13, 60, 81, 142, 8, 69, 83, 145, 8, 61, 71, 157, 13, 40, 83, 7, 10, 121, 79, 142, 8, 87, 54, 80, 4, 56, 79, 248, 9, 101, 81, 7, 10, 61, 71, 80, 4, 69, 83, 248, 9, 63, 81, 145, 8, 202, 62, 157, 13, 202, 62, 80, 4, 63, 81, 248, 9, 56, 79, 254, 9, 60, 81, 251, 9, 69, 83, 254, 9, 40, 83, 155, 8, 121, 79, 251, 9, 56, 79, 139, 8, 101, 81, 155, 8, 69, 83, 139, 8, 63, 81, 254, 9, 63, 81, 139, 8), "format": 34896613399, "index_count": 48, "index_data": PackedByteArray(13, 0, 7, 0, 14, 0, 7, 0, 13, 0, 1, 0, 4, 0, 14, 0, 10, 0, 14, 0, 4, 0, 13, 0, 12, 0, 16, 0, 0, 0, 16, 0, 12, 0, 24, 0, 9, 0, 19, 0, 5, 0, 19, 0, 9, 0, 22, 0, 15, 0, 23, 0, 11, 0, 23, 0, 15, 0, 25, 0, 2, 0, 20, 0, 6, 0, 20, 0, 2, 0, 17, 0, 3, 0, 24, 0, 12, 0, 24, 0, 3, 0, 18, 0, 8, 0, 25, 0, 15, 0, 25, 0, 8, 0, 21, 0), "material": SubResource("StandardMaterial3D_hm7py"), "name": "20 - Default", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 26, "vertex_data": PackedByteArray(0, 0, 251, 255, 245, 255, 84, 213, 0, 0, 251, 255, 245, 255, 115, 209, 0, 0, 251, 255, 245, 255, 255, 255, 0, 0, 0, 0, 245, 255, 84, 213, 0, 0, 0, 0, 245, 255, 74, 192, 0, 0, 0, 0, 245, 255, 255, 255, 254, 255, 251, 255, 245, 255, 255, 255, 254, 255, 251, 255, 245, 255, 74, 192, 254, 255, 251, 255, 245, 255, 84, 213, 255, 255, 0, 0, 245, 255, 255, 255, 255, 255, 0, 0, 245, 255, 115, 209, 255, 255, 0, 0, 245, 255, 84, 213, 0, 0, 254, 127, 245, 255, 84, 213, 0, 0, 254, 127, 245, 255, 252, 197, 255, 255, 254, 127, 245, 255, 252, 197, 255, 255, 254, 127, 245, 255, 84, 213, 0, 0, 251, 255, 0, 0, 84, 213, 0, 0, 251, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 84, 213, 0, 0, 0, 0, 0, 0, 255, 255, 254, 255, 251, 255, 0, 0, 255, 255, 254, 255, 251, 255, 0, 0, 84, 213, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 84, 213, 0, 0, 254, 127, 0, 0, 84, 213, 255, 255, 254, 127, 0, 0, 84, 213, 84, 85, 170, 170, 180, 121, 205, 175, 255, 127, 255, 191, 84, 85, 170, 170, 198, 72, 69, 135, 255, 127, 255, 63, 255, 127, 255, 191, 56, 183, 185, 120, 170, 170, 84, 85, 255, 127, 255, 63, 74, 134, 49, 80, 170, 170, 84, 85, 84, 85, 170, 170, 0, 99, 254, 156, 254, 156, 0, 99, 170, 170, 84, 85, 84, 85, 170, 170, 255, 127, 255, 191, 84, 85, 170, 170, 255, 127, 255, 63, 255, 127, 255, 191, 170, 170, 84, 85, 255, 127, 255, 63, 170, 170, 84, 85, 84, 85, 170, 170, 170, 170, 84, 85) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_nqa4a") [sub_resource type="BoxShape3D" id="BoxShape3D_fbwyd"] size = Vector3(0.0792694, 0.194519, 0.132751) [sub_resource type="ViewportTexture" id="ViewportTexture_gubnu"] viewport_path = NodePath("SubViewport") [node name="JJTC" type="Node3D"] script = ExtResource("1_ebk0j") [node name="JJTC_body" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1.8, 0, 0, 0, 1, -9.47739, 1.07247, 1.73642) mesh = SubResource("ArrayMesh_1eifb") skeleton = NodePath("") [node name="JJTC_Area3D" type="Area3D" parent="JJTC_body"] script = ExtResource("3_j0a07") [node name="CollisionShape3D" type="CollisionShape3D" parent="JJTC_body/JJTC_Area3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0001297, 0.00211501, -0.00491333) shape = SubResource("BoxShape3D_fbwyd") [node name="SubViewport" type="SubViewport" parent="."] size = Vector2i(55, 265) [node name="ColorRect" type="ColorRect" parent="SubViewport"] offset_right = 55.0 offset_bottom = 265.0 color = Color(0, 0.12549, 1, 1) [node name="Label" type="Label" parent="SubViewport"] offset_right = 55.0 offset_bottom = 267.0 theme_override_font_sizes/font_size = 32 text = "紧 急 停 车 按 钮" horizontal_alignment = 1 vertical_alignment = 1 [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(0.128, 0, 0, 0, 0.128, 0, 0, 0, 0.128, -9.477, 1.07595, 1.77447) texture = SubResource("ViewportTexture_gubnu") [connection signal="input_event" from="JJTC_body/JJTC_Area3D" to="JJTC_body/JJTC_Area3D" method="_on_input_event"] [connection signal="mouse_entered" from="JJTC_body/JJTC_Area3D" to="JJTC_body/JJTC_Area3D" method="_on_mouse_entered"] [connection signal="mouse_exited" from="JJTC_body/JJTC_Area3D" to="JJTC_body/JJTC_Area3D" method="_on_mouse_exited"]