extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func switchCamera(camera): $"..".switchCamera(camera) func uiChange(ui): if ui == 'APassageway': $CameraSwitch.hide() $aPassageway.show() $aPassageway.initButton() elif ui == 'BPassageway': $CameraSwitch.hide() $bPassageway.show() $bPassageway.initButton() elif ui == 'CPassageway': $CameraSwitch.hide() $CPassageway.show() $CPassageway.initButton() elif ui == 'DPassageway': $CameraSwitch.hide() $DPassageWay.show() $DPassageWay.initButton() elif ui == 'VehicleControlRoom': $CameraSwitch.hide() $VehicleControlRoom.show() $VehicleControlRoom.initButton() elif ui == 'StaionHallA': $CameraSwitch.hide() $StaionHallA.show() $StaionHallA.initButton() elif ui == 'StaionHallB': $CameraSwitch.hide() $StationHallB.show() $StationHallB.initButton() func back(): $CameraSwitch.show() $aPassageway.hide() $bPassageway.hide() $CPassageway.hide() $DPassageWay.hide() $StaionHallA.hide() $StationHallB.hide() $VehicleControlRoom.hide()