extends Node3D class_name ShortcutToolModel2 ##是否允许操作 var allowHandle :bool = true ##所有ShortTool点击操作汇总 signal AllClickShortcutToolModel2(equipmentName:String, equipmentInfo: Variant) func allTimerStopAndShowRedStripe() -> void: for child in [$picketlineModelAtB,$picketlineModelAtA,$picketlineModelAtGateB,$picketlineModelAtGateA]: child.get_node('Timer').stop() var redStripe = child.get_node('redStripe') redStripe.position.y = 0 redStripe.visible = true var picketlineModelAtBCountTime = 0 func _picketlineModelAtB_timer_timeout() -> void: handleRedStripeVisible(picketlineModelAtBCountTime,$picketlineModelAtB/redStripe,1) var picketlineModelAtACountTime = 0 func _picketlineModelAtA_timer_timeout() -> void: handleRedStripeVisible(picketlineModelAtACountTime,$picketlineModelAtA/redStripe,2) var picketlineModelAtGateBCountTime = 0 func _picketlineModelAtGateB_timer_timeout() -> void: handleRedStripeVisible(picketlineModelAtGateBCountTime,$picketlineModelAtGateB/redStripe,3) var picketlineModelAtGateACountTime = 0 func _picketlineModelAtGateA_timer_timeout() -> void: handleRedStripeVisible(picketlineModelAtGateACountTime,$picketlineModelAtGateA/redStripe,4) func handleRedStripeVisible(countTime:int, redStripe:Node3D,index:int) -> void: countTime += 1 if countTime > 5 and countTime < 15 : redStripe.visible = false redStripe.position.y = -30 elif countTime >= 15 : redStripe.position.y = 0 redStripe.visible = true countTime = 0 match index : 1: picketlineModelAtBCountTime = countTime 2: picketlineModelAtACountTime = countTime 3: picketlineModelAtGateBCountTime = countTime 4: picketlineModelAtGateACountTime = countTime func _on_mouse_entered() -> void: Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND) func _on_mouse_exited() -> void: Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW) func _on_hoarding_at_escalator_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('hoardingAtEscalatorUp',self) if !allowHandle : return $hoardingAtEscalatorUp.visible = false func _on_hoarding_at_escalator_down_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('hoardingAtEscalatorDown',self) if !allowHandle : return $hoardingAtEscalatorDown.visible = false func _on_picketline_model_at_b_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('picketlineModelAtB',self) if !allowHandle : return $picketlineModelAtB.visible = false func _on_picketline_model_at_a_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('picketlineModelAtA',self) if !allowHandle : return $picketlineModelAtA.visible = false func _on_picketline_model_at_gate_b_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('picketlineModelAtGateB',self) if !allowHandle : return $picketlineModelAtGateB.visible = false func _on_picketline_model_at_gate_a_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('picketlineModelAtGateA',self) if !allowHandle : return $picketlineModelAtGateA.visible = false func _on_notice_signs_model_at_a_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('noticeSignsModelAtAEntrance',self) if !allowHandle : return $noticeSignsModelAtAEntrance.visible = false func _on_notice_signs_model_at_b_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('noticeSignsModelAtBEntrance',self) if !allowHandle : return $noticeSignsModelAtBEntrance.visible = false func _on_notice_signs_model_at_c_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('noticeSignsModelAtCEntrance',self) if !allowHandle : return $noticeSignsModelAtCEntrance.visible = false func _on_notice_signs_model_at_d_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('noticeSignsModelAtDEntrance',self) if !allowHandle : return $noticeSignsModelAtDEntrance.visible = false func _on_metal_barrier_model_at_d_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('metalBarrierModelAtDEntrance',self) if !allowHandle : return $metalBarrierModelAtDEntrance.visible = false func _on_metal_barrier_model_at_station_hall_d_exit_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('metalBarrierModelAtStationHallDExit',self) if !allowHandle : return $metalBarrierModelAtStationHallDExit.visible = false func _on_metal_barrier_model_at_c_entrance_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('metalBarrierModelAtCEntrance',self) if !allowHandle : return $metalBarrierModelAtCEntrance.visible = false func _on_metal_barrier_model_at_c_passage_area_3d_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: AllClickShortcutToolModel2.emit('metalBarrierModelAtStationHallCExit',self) if !allowHandle : return $metalBarrierModelAtStationHallCExit.visible = false