61 lines
1.4 KiB
GDScript
61 lines
1.4 KiB
GDScript
extends Node2D
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##是否允许操作
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var allowHandle :bool = true
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##所有ShortTool点击操作汇总
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signal AllClickCameraSwitchUi(equipmentName:String,equipmentInfo)
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func switchCamera(camera,emit=true):
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if emit :
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AllClickCameraSwitchUi.emit($"..".camera_map[camera],self)
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if !allowHandle :
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return
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$"..".switchCamera(camera)
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func uiChange(ui):
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if ui == 'APassageway':
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$CameraSwitch.hide()
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$aPassageway.show()
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$aPassageway.initButton()
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elif ui == 'BPassageway':
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$CameraSwitch.hide()
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$bPassageway.show()
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$bPassageway.initButton()
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elif ui == 'CPassageway':
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$CameraSwitch.hide()
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$CPassageway.show()
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$CPassageway.initButton()
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elif ui == 'DPassageway':
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$CameraSwitch.hide()
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$DPassageWay.show()
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$DPassageWay.initButton()
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elif ui == 'VehicleControlRoom':
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$CameraSwitch.hide()
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$VehicleControlRoom.show()
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$VehicleControlRoom.initButton()
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elif ui == 'StaionHallA':
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$CameraSwitch.hide()
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$StaionHallA.show()
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$StaionHallA.initButton()
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elif ui == 'StaionHallB':
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$CameraSwitch.hide()
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$StationHallB.show()
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$StationHallB.initButton()
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func back(fatherNode=''):
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if fatherNode == 'StaionHall':
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AllClickCameraSwitchUi.emit('StaionHallBack',self)
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else :
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AllClickCameraSwitchUi.emit('Back',self)
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if !allowHandle :
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return
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$CameraSwitch.show()
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$aPassageway.hide()
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$bPassageway.hide()
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$CPassageway.hide()
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$DPassageWay.hide()
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$StaionHallA.hide()
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$StationHallB.hide()
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$VehicleControlRoom.hide()
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