godot-psd-training/UI/CameraSwitch/StaionHallA.gd
2024-06-18 08:45:49 +08:00

44 lines
774 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_back_pressed():
$"..".back()
func _on_a_gangway_pressed():
pass # Replace with function body.
func _on_a_lower_step_pressed():
pass # Replace with function body.
func _on_a_upper_step_pressed():
pass # Replace with function body.
func _on_a_exit_gate_pressed():
pass # Replace with function body.
func _on_a_inbound_gate_pressed():
pass # Replace with function body.
func _on_atvm_pressed():
pass # Replace with function body.
func _on_a_lower_step_switch_pressed():
pass # Replace with function body.