60 lines
1.8 KiB
GDScript
60 lines
1.8 KiB
GDScript
extends Node3D
|
||
|
||
##玩家
|
||
class_name PlayerPathFollow
|
||
|
||
@onready var player: Player = $Player
|
||
|
||
@onready var path_3d: Path3D = $Path3D
|
||
|
||
##生成时候的全局位置坐标,用于之后player偏移量计算
|
||
var buildPos = Vector3()
|
||
|
||
var speed:float = 1
|
||
|
||
#生成时候的id
|
||
var id = 0
|
||
|
||
##设置路线点坐标
|
||
func setPathPoints(points : Array,angle :Vector3 = Vector3()) -> void:
|
||
var curve = Curve3D.new()
|
||
for index in range(points.size()):
|
||
if angle != null and index ==0 :
|
||
curve.add_point(points[index],Vector3(),angle)
|
||
if index > 0 :
|
||
curve.add_point(points[index])
|
||
path_3d.curve = curve
|
||
$Path3D/PathFollow3D.progress = 0
|
||
|
||
##沿路线走
|
||
func peopleBeginWalk() -> void:
|
||
player.currentExerciseType = player.Exercise_type.pathFollow
|
||
if not $Path3D/PathFollowTimer.is_inside_tree() :
|
||
return
|
||
$Path3D/PathFollowTimer.start()
|
||
$Player.state_machine.change_state("Walk")
|
||
|
||
##沿路线停
|
||
func peopleStopWalk()-> void:
|
||
$Path3D/PathFollowTimer.stop()
|
||
$Player.state_machine.change_state("Idle")
|
||
|
||
func _on_path_follow_timer_timeout() -> void:
|
||
var lastProgress = $Path3D/PathFollow3D.progress
|
||
$Path3D/PathFollow3D.progress += 0.068 * speed
|
||
if lastProgress == $Path3D/PathFollow3D.progress and !$Path3D/PathFollow3D.loop :
|
||
peopleStopWalk()
|
||
player.ArriveTargetPos.emit()
|
||
player.currentExerciseType = player.Exercise_type.no
|
||
|
||
|
||
func _on_player_area_enter(area: Area3D) -> void:
|
||
if player.currentExerciseType == player.Exercise_type.pathFollow and (area.is_in_group('needStopWalk') or area.is_in_group('player')):
|
||
peopleStopWalk()
|
||
|
||
|
||
func _on_player_area_exit(area: Area3D) -> void:
|
||
if player.currentExerciseType == player.Exercise_type.pathFollow and (area.is_in_group('needStopWalk') or area.is_in_group('player')) :
|
||
await get_tree().create_timer(0.5).timeout
|
||
peopleBeginWalk()
|