godot-psd-training/trainings/trainingTotalCloseDoorFault/trainingTotalCloseDoorFault.gd
joylink_fanyuhong 5b00560960 实训调整
2024-05-31 18:48:25 +08:00

295 lines
8.9 KiB
GDScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

extends Node
## 实训名称
@export var trainingName: String = "实训"
## 场景描述
@export var trainingDesc: String = "场景描述"
var stepOperation = []
var handleStep = [
{
"stepName": "步骤一:站务员手指:上行整列故障门门头灯亮,列车已关门。站务员口呼:上行整列关门故障,列车已关门。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "上行整列关门故障,列车已关门。"
},
{
"stepName": "步骤二用对讲机汇报值班员值班员上行整列站台门关门故障操作PSL互锁解除使列车尽快发出。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "值班员上行整列站台门关门故障操作PSL互锁解除使列车尽快发出。"
},
{
"stepName": "值班员回复:收到。",
"stepOperation": [],
"next": false,
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
"checkVoice": "",
},
{
"stepName": "步骤三:用对讲机汇报值班站长:值班站长,上行整列站台门关门故障,请派人看护故障门。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "值班站长,上行整列站台门关门故障,请派人看护故障门。"
},
{
"stepName": "值班站长(机器人)自动回复:收到。",
"stepOperation": [],
"next": false,
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
"checkVoice": "",
},
{
"stepName": "步骤四站务员使用互锁解除发车将上行PSL互锁解除开关钥匙旋转至互锁解除位互锁解除指示灯点亮并保持互锁解除位。",
"stepOperation": ["PSL","HSJC_Key","confirmUseKey","InterlockReleaseSwitchRightRotate"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤五:确认列车车尾超过站台安全门端门。站务员口呼:列车已发出。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "列车已发出。"
},
{
"stepName": "步骤六站务员松开上行PSL互锁解除开关钥匙并取出钥匙互锁解除指示灯熄灭。",
"stepOperation": ["InterlockReleaseSwitchLeftRotate","removeHSJCKeyOfWindowPsl"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤七:故障未能修复,口呼:故障未修复,使用互锁解除接入进站列车。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "故障未修复,使用互锁解除接入进站列车。"
},
{
"stepName": "步骤八继续在PSL处。口呼列车即将进站。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "列车即将进站。"
},
{
"stepName": "步骤九站务员使用互锁解除接车将上行PSL互锁解除钥匙开关旋转至互锁解除位互锁解除指示灯点亮并保持互锁解除位。",
"stepOperation": ["PSL","HSJC_Key","confirmUseKey","InterlockReleaseSwitchRightRotate"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "步骤十:确认列车停稳后,口呼:整列列车进站停稳。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "列车即将进站。"
},
{
"stepName": "步骤十一站务员松开上行PSL互锁解除开关钥匙并取出钥匙互锁解除指示灯熄灭。",
"stepOperation": ["InterlockReleaseSwitchLeftRotate","removeHSJCKeyOfWindowPsl"],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": ""
},
{
"stepName": "整列故障门恢复正常:系统提示“整列故障门恢复正常”。",
"stepOperation": [],
"next": false,
"play": true,
"playPath": "res://Assets/training_speech/trainingTotalCloseDoorFault/zlgzmhfzc.mp3",
"stepTip": false,
"checkVoice": "",
},
{
"stepName": "步骤十二:口呼:故障门处置完毕。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "故障门处置完毕。"
},
{
"stepName": "步骤十三:列车正常发出,用对讲机汇报值班员、值班站长:值班员、值班站长,上行整列故障门已处理完毕。",
"stepOperation": [],
"next": false,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "值班员、值班站长,上行整列故障门已处理完毕。"
},
{
"stepName": "值班员回复:收到。值班站长(机器人)自动回复:收到。",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
},
{
"stepName": "实训已完成!",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": false,
"playPath": "",
"stepTip": true,
},
]
## 步骤操作执行index
var stepOperationIndex = 0
## 步骤执行index
var handleStepIndex = 0
func _ready():
$TrainingDescDialog.title = trainingName
$TrainingDescDialog.updateSceneDesc(trainingDesc)
$TrainingDescDialog.grab_focus()
stepOperationIndex = 0
handleStepIndex = 0
var allScreenDoor = [TotalScene.ScreenDoor_name.screenDoor1,TotalScene.ScreenDoor_name.screenDoor2,TotalScene.ScreenDoor_name.screenDoor3,TotalScene.ScreenDoor_name.screenDoor4]
func _on_training_desc_dialog_start_training():
$total.trainComeAndOpenScreenDoor()
$total.setAssignScreenDoorsCloseFault(allScreenDoor)
func nextStep():
if handleStepIndex < handleStep.size():
var step = handleStep[handleStepIndex]
handleStepIndex = handleStepIndex + 1
if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.updateOperationTip(step.stepName)
if step.stepOperation.size() > 0:
initStepOperation()
if step.next == true:
$StepTimer.connect("timeout", nextStep)
$StepTimer.start()
if step.checkVoice:
await $VoiceCommunication.speech_record_check(step.checkVoice)
nextStep()
if step.stepName == "步骤十二:口呼:故障门处置完毕。" :
$total.removeAssignScreenDoorsFault(allScreenDoor)
$total.closeScreenDoorAndTrainLeave()
if step.play:
var sound = load(step.playPath)
await $VoiceCommunication.play_reply(sound)
if step.stepName != "整列故障门恢复正常:系统提示“整列故障门恢复正常”。":
nextStep()
func setOperationNodeAndTip():
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
func initStepOperation():
stepOperation = handleStep[handleStepIndex-1].stepOperation
stepOperationIndex = 0
setOperationNodeAndTip()
##与站台交互点击信号
func _on_total_current_click_check_signal(isCorrect):
if isCorrect:
if $total.currentClickNode == 'InterlockReleaseSwitchRightRotate' and handleStepIndex<9 :
$total.trainLeave(true)
nextStep()
elif $total.currentClickNode == 'InterlockReleaseSwitchRightRotate' :
$total.trainComeAndOpenScreenDoor()
$playOpenDoorMusicTimer.start()
elif $total.currentClickNode == 'removeHSJCKeyOfWindowPsl' and handleStepIndex<9 :
nextStep()
elif $total.currentClickNode == 'removeHSJCKeyOfWindowPsl' :
$maintainerTimer.start()
stepOperationIndex = stepOperationIndex + 1
$StepJudgment.hideError()
if stepOperationIndex < stepOperation.size():
setOperationNodeAndTip()
else :
$TrainTip.setTrainingTip('')
else:
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepJudgment.showError()
##车门开门信号
var firstOpen = true
func _on_total_train_door_open_confirm_signal(trainDoor: TrainDoor) -> void:
if trainDoor.name == "trainDoor1" and firstOpen:
$CloseScreenDoorTimer.start()
firstOpen = false
elif trainDoor.name == "trainDoor1" :
nextStep()
##车门关门信号
var firstClose = true
func _on_total_train_door_close_confirm_signal(trainDoor: TrainDoor) -> void:
if trainDoor.name == "trainDoor1" and firstClose:
$FaultTipDialog.show()
firstClose = false
func _on_close_screen_door_timer_timeout() -> void:
$total.closeScreenDoor()
$AudioStreamPlayer.play()
func _on_fault_tip_dialog_comfirm_signal() -> void:
nextStep()
func _on_maintainer_timer_timeout() -> void:
nextStep()
$FaultTipDialog.show()
$FaultTipDialog.updateSceneDesc('整列故障门恢复正常!')
func _on_play_open_door_music_timer_timeout() -> void:
$AudioStreamPlayer.play()
func _on_confirm_dialog_two_cancel():
get_tree().paused = false
func _on_confirm_dialog_two_confirm():
get_tree().paused = false
get_tree().reload_current_scene()