41 lines
1.0 KiB
GDScript
41 lines
1.0 KiB
GDScript
extends TextureRect
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var unlockImg = preload("res://Assets/jjtc/jjtc_unlock.png");
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var lockImg = preload("res://Assets/jjtc/jjtc_lock.png");
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# Called when the node enters the scene tree for the first time.
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func _ready():
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self.texture = lockImg;
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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## 状态枚举
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enum JJTC_STATE{
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OPEN,# 开门
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CLOSE,# 关门
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}
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@onready var jjtc_state : JJTC_STATE = JJTC_STATE.CLOSE :
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set(value):
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jjtc_state = value
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if jjtc_state==JJTC_STATE.OPEN:
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self.texture = unlockImg;
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elif jjtc_state==JJTC_STATE.CLOSE:
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self.texture = lockImg;
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func _on_texture_rect_gui_input(event):
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if event.button_mask == MouseButtonMask.MOUSE_BUTTON_MASK_LEFT && jjtc_state == JJTC_STATE.CLOSE:
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jjtc_state = JJTC_STATE.OPEN
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$"../../../TextureRect".hide()
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$"../../../JJLC_Right_Rotate".hide()
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$"../../../JJLC_Left_Rotate".hide()
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#elif jjtc_state == JJTC_STATE.OPEN:
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#jjtc_state = JJTC_STATE.CLOSE
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pass
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