123 lines
5.3 KiB
GDScript
123 lines
5.3 KiB
GDScript
extends Node
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## 实训名称
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@export var trainingName: String = "实训"
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## 场景描述
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@export var trainingDesc: String = "场景描述"
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var stepOperation = []
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var handleStep = [{"stepName": "步骤一:站务员用对讲机汇报值班员:值班员,上行3号门开门故障,使用LCB开启站台门。", "stepOperation": [],},
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{"stepName": "步骤二:值班员回复:收到。", "stepOperation": []},
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{"stepName": "步骤三:站务员用LCB打开3号故障门:用 LCB钥匙(1号)将故障门(3号门)的LCB转至“开门”位置。", "stepOperation": ["LCB3","LCB_Key1","confirmUseKey","LCB3RightRotate","LCB3RightRotate"]},
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{"stepName": "步骤四:站台门打开后,站务员口呼:请有序下车。", "stepOperation": []},
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{"stepName": "步骤五:站务员用LCB关闭3号故障门:停站时间到,乘客乘降完毕后,用 LCB钥匙(1号)将故障门(3号门)的LCB转至“关门”位置。", "stepOperation": ["LCB3LeftRotate"]},
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{"stepName": "步骤六:故障门处置完毕。", "stepOperation": []},
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{"stepName": "步骤七:列车出清站台后,站务员用 LCB钥匙(1号)将故障门(3号门)的LCB转至“自动”位置,取出钥匙。", "stepOperation": ["LCB3LeftRotate","removeKeyOfWindowLCB3"]},
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{"stepName": "步骤八:站务员用对讲机汇报值班员:值班员,上行3号门故障已处理完毕。", "stepOperation": []},
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{"stepName": "步骤九:值班员回复:收到。", "stepOperation": []},
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]
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var stepOperationIndex = 0
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var handleStepIndex = 0
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func _ready():
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$TrainingDescDialog.title = trainingName
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$TrainingDescDialog.updateSceneDesc(trainingDesc)
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$TrainingDescDialog.grab_focus()
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$StepTip.visible = false
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func _on_training_desc_dialog_start_training():
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$total.trainComeAndOpenScreenDoor()
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$total.setAssignScreenDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor3])
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##开门信号
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func _on_total_screen_door_open_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor1":
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.visible = true
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$StepTip.updateOperationTip(handleStep[0].stepName)
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handleStepIndex = 0
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await $VoiceCommunication.speech_record_check("值班员,上行3号门开门故障,使用LCB开启站台门")
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elif screenDoor.name == "screenDoor3":
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.updateOperationTip(handleStep[3].stepName)
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handleStepIndex = 3
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await $VoiceCommunication.speech_record_check("请有序下车")
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func depart():
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$total.closeScreenDoor()
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##关门信号
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func _on_total_screen_door_close_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor3":
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$total.trainLeave()
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.updateOperationTip(handleStep[5].stepName)
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handleStepIndex = 5
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await $VoiceCommunication.speech_record_check("故障门处置完毕")
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elif screenDoor.name == "screenDoor1":
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.updateOperationTip(handleStep[4].stepName)
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stepOperationIndex = 0
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stepOperation = handleStep[4].stepOperation
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[handleStep[4].stepOperation[0]])
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func _on_total_current_click_check_signal(isCorrect):
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if isCorrect:
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stepOperationIndex = stepOperationIndex + 1
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$StepJudgment.hideError()
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if stepOperationIndex < stepOperation.size():
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
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else:
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$TrainTip.setTrainingTip('')
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else:
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepJudgment.showError()
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func load_mp3(path):
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var file = FileAccess.open(path, FileAccess.READ)
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var sound = AudioStreamMP3.new()
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sound.data = file.get_buffer(file.get_length())
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return sound
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##回复收到
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var sound = load_mp3("res://Assets/training_speech/sd.mp3")
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func _on_voice_communication_speech_recognition_successed() -> void:
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if handleStepIndex == 0 :
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await $VoiceCommunication.play_reply(sound)
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.updateOperationTip(handleStep[2].stepName)
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$total.currenNeedClickNode = handleStep[2].stepOperation[0]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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stepOperation = handleStep[2].stepOperation
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[handleStep[2].stepOperation[0]])
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elif handleStepIndex == 3 :
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$DepartTimer.connect("timeout", depart)
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$DepartTimer.start()
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elif handleStepIndex == 5 :
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.updateOperationTip(handleStep[6].stepName)
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stepOperationIndex = 0
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stepOperation = handleStep[6].stepOperation
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[handleStep[6].stepOperation[0]])
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elif handleStepIndex == 7 :
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await $VoiceCommunication.play_reply(sound)
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func _on_confirm_dialog_two_cancel():
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get_tree().paused = false
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func _on_confirm_dialog_two_confirm():
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get_tree().paused = false
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get_tree().reload_current_scene()
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