30 lines
1.0 KiB
GDScript
30 lines
1.0 KiB
GDScript
extends Sprite2D
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func _ready() -> void:
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set_process_input(true)
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if $"../..".buttonType == $"../..".ButtonType.red:
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var icon = preload("res://Assets/psl/按钮_红.png")
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self.set_texture(icon)
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elif $"../..".buttonType == $"../..".ButtonType.black:
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var icon = preload("res://Assets/psl/按钮_黑.png")
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self.set_texture(icon)
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func test_enter():
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var mouse_position = get_global_mouse_position()
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return self.get_rect().has_point(to_local(mouse_position))
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func _input(event):
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if event is InputEventMouseMotion:
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var flag1 = test_enter()
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if flag1 and Input.get_current_cursor_shape() != Input.CursorShape.CURSOR_POINTING_HAND:
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$"..".set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
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elif !flag1 and Input.get_current_cursor_shape() != Input.CursorShape.CURSOR_ARROW:
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$"..".set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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var flag2 = test_enter()
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if flag2:
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$"../..".clickButtonSignal.emit(true,$"../..")
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