194 lines
5.2 KiB
GDScript
194 lines
5.2 KiB
GDScript
extends Node
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## 实训名称
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@export var trainingName: String = "实训"
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## 场景描述
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@export var trainingDesc: String = "列车关门作业,突发单个站台门未正常关闭。"
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var stepOperation = []
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var handleStep = [
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{
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"stepName": "步骤一:站务员手指:上行2号门门头灯",
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"stepOperation": [],
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"next": true,
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"waitTime": 3,
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"play": false,
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"notip": false,
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"checkVoice": ""
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},
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{
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"stepName": "步骤二:站务员口呼:上行2号门门头灯亮,关门故障。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "上行2号门门头灯亮,关门故障。",
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"play": false,
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"notip": false,
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},
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{
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"stepName": "步骤三:站务员用对讲机汇报值班员:值班员,上行2号门关门故障,使用LCB关闭站台门。", "stepOperation": [],
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"next": false,
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"checkVoice": "值班员,上行2号门关门故障,使用LCB关闭站台门。",
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"play": false,
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"notip": false,
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},
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{
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"stepName": "值班员回复:收到。",
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"stepOperation": [],
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"play": true,
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"notip": true,
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"next": false,
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"checkVoice": ""
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},
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{
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"stepName": "步骤四:站务员用LCB钥匙(1号)将故障门(2号门)的LCB转至“关门”位置。",
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"stepOperation": ["LCB2","LCB_Key1","confirmUseKey","LCB2RightRotate"],
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"play": false,
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"notip": false,
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"next": false,
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"checkVoice": ""
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},
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{
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"stepName": "步骤五:站务员确认故障门关闭。站务员手指:上行2号门门头灯和上行2号站台门。", "stepOperation": [],
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"next": true,
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"waitTime": 3,
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"play": false,
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"notip": false,
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"checkVoice": ""
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},
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{
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"stepName": "步骤六:站务员口呼:门头灯熄灭,关门成功。",
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"stepOperation": [],
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"checkVoice": "门头灯熄灭,关门成功。",
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"next": false,
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"play": false,
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"notip": false,
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},
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{
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"stepName": "步骤七:站务员口呼:故障门处置完毕。",
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"stepOperation": [],
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"checkVoice":"故障门处置完毕",
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"next": false,
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"play": false,
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"notip": false,
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},
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{
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"stepName": "步骤八:列车出清站台后,站务员用LCB钥匙(1号)将故障门(2号门)的LCB转至“自动”位置,取出钥匙。",
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"stepOperation": ["LCB2LeftRotate","removeKeyOfWindowLCB2"],
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"next": false,
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"play": false,
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"notip": false,
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"checkVoice": ""
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},
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{
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"stepName": "步骤九:站务员用对讲机汇报值班员:值班员,上行2号门故障已处理完毕。",
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"stepOperation": [],
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"checkVoice":"值班员,上行2号门故障已处理完毕。",
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"next": false,
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"play": false,
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"notip": false,
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},
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{
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"stepName": "值班员回复:收到。",
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"stepOperation": [],
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"play": true,
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"notip": false,
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"next": false,
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"checkVoice": ""
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},
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]
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var stepOperationIndex = 0
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var stepIndex = 0
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func _ready():
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$TrainingDescDialog.title = trainingName
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$TrainingDescDialog.updateSceneDesc(trainingDesc)
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stepOperationIndex = 0
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stepIndex = 0
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func _on_training_desc_dialog_start_training():
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$total.trainComeAndOpenScreenDoor()
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$total.setAssignScreenDoorsCloseFault([TotalScene.ScreenDoor_name.screenDoor2])
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$DepartTimer.wait_time = 15
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$DepartTimer.one_shot = true
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$DepartTimer.connect("timeout", depart)
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$DepartTimer.start()
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func depart():
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$total.closeScreenDoor()
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func load_mp3(path):
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var file = FileAccess.open(path, FileAccess.READ)
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var sound = AudioStreamMP3.new()
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sound.data = file.get_buffer(file.get_length())
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return sound
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func nextStep():
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if stepIndex < handleStep.size():
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var step = handleStep[stepIndex]
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stepIndex = stepIndex + 1
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print(step,'2')
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$StepTip.updateOperationTip(step.stepName)
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if step.stepOperation.size() > 0:
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initStepOperation()
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if step.next == true:
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$StepTimer.wait_time = 2
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$StepTimer.one_shot = true
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$StepTimer.connect("timeout", nextStep)
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$StepTimer.start()
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if step.checkVoice:
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await $VoiceCommunication.speech_record_check(step.checkVoice)
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nextStep()
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if step.play:
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var sound = load_mp3("res://Assets/training_speech/sd.mp3")
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await $VoiceCommunication.play_reply(sound)
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nextStep()
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func setOperationNodeAndTip():
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
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func initStepOperation():
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stepOperation = handleStep[stepIndex-1].stepOperation
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stepOperationIndex = 0
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setOperationNodeAndTip()
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func _on_total_screen_door_close_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor1":
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nextStep()
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if screenDoor.name == "screenDoor2":
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var sound3 = load_mp3("res://Assets/training_speech/gmgz/mtdxm.mp3")
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await $VoiceCommunication.play_reply(sound3)
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$total.trainLeave()
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func _on_total_current_click_check_signal(isCorrect):
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if isCorrect:
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stepOperationIndex = stepOperationIndex + 1
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$StepJudgment.hideError()
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if stepOperationIndex < stepOperation.size():
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setOperationNodeAndTip()
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else:
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$TrainTip.setTrainingTip('')
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nextStep()
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else:
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepJudgment.showError()
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func _on_confirm_dialog_two_cancel():
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get_tree().paused = false
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func _on_confirm_dialog_two_confirm():
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get_tree().paused = false
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get_tree().reload_current_scene()
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