godot-psd-training/sceen/platform/PSL_Area3D.gd
2024-04-30 11:25:39 +08:00

14 lines
470 B
GDScript

extends Area3D
func _on_input_event(camera: Node, event: InputEvent, position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
$"../..".clickLPslSignal.emit()
func _on_mouse_entered() -> void:
Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
func _on_mouse_exited() -> void:
Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)