224 lines
7.0 KiB
GDScript
224 lines
7.0 KiB
GDScript
extends Node
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## 实训名称
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@export var trainingName: String = "实训"
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## 场景描述
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@export var trainingDesc: String = "场景描述"
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var stepOperation = []
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var handleStep = [
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{
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"stepName": "发现故障 步骤一:站务员手指:上行2号门。步骤二:站务员口呼:上行2号门夹人。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "上行2号门夹人。"
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},
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{
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"stepName": "步骤三:站务员按下上行站台紧急停车按钮(阻止列车出站)。",
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"stepOperation": ["JJTC","JJTC_Key","confirmUseKey","JJTCRightRotate","JJTCButton","JJTCCloseBox","JJTCLeftRotate"],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": ""
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},
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{
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"stepName": "步骤四:站务员用对讲机汇报值班员:值班员,上行2号站台门、车门夹人,已按下上行紧急停车按钮。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "值班员,上行2号站台门、车门夹人,已按下上行紧急停车按钮。"
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},
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{
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"stepName": "步骤五:值班员回复站务员:收到。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "",
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"play": true,
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"playPath": "res://Assets/training_speech/sd.mp3",
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"stepTip": false,
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},
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{
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"stepName": "现场处置 步骤一:站务员对讲机联系行值:车控室,上行站台是否扣车?",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "车控室,上行站台是否扣车?"
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},
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{
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"stepName": "步骤二:行值对讲机回复:上行站台已扣车。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "",
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"play": true,
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"playPath": "res://Assets/training_speech/sd.mp3",
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"stepTip": false,
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},
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{
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"stepName": "步骤三:站务员按压联动开门按钮,打开车门和站台门。",
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"stepOperation": ["PSL","interconnectedOpenButton"],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": ""
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},
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{
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"stepName": "步骤四:站务员帮助乘客脱困(书包带现象消失)。步骤五:站务员按压联动关门按钮,关闭车门和站台门。",
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"stepOperation": ["interconnectedCloseButton"],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": ""
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},
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{
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"stepName": "步骤六:确认站台门关闭后,口呼:站台门已关闭。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "站台门已关闭。"
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},
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{
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"stepName": "联系并恢复 步骤一:站务员对讲机联系值班员:值班员,现场处置完毕,请恢复上行紧急停车及扣车。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "值班员,现场处置完毕,请恢复上行紧急停车及扣车。"
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},
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{
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"stepName": "联系并恢复 步骤十二:值班员对讲机联系站务员:上行紧急停车已恢复,请协助发车。步骤十三:站务员对讲机回复:收到",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "收到"
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},
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]
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## 步骤操作执行index
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var stepOperationIndex = 0
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## 步骤执行index
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var handleStepIndex = 0
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func _ready():
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$TrainingDescDialog.title = trainingName
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$TrainingDescDialog.updateSceneDesc(trainingDesc)
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$TrainingDescDialog.grab_focus()
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stepOperationIndex = 0
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handleStepIndex = 0
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func _on_training_desc_dialog_start_training():
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$total.trainComeAndOpenScreenDoor()
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$total.setAssignScreenDoorsPinchPeopleFault([TotalScene.ScreenDoor_name.screenDoor2])
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func nextStep():
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if handleStepIndex < handleStep.size():
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var step = handleStep[handleStepIndex]
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handleStepIndex = handleStepIndex + 1
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if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.updateOperationTip(step.stepName)
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if step.stepOperation.size() > 0:
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initStepOperation()
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if step.next == true:
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$StepTimer.connect("timeout", nextStep)
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$StepTimer.start()
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if step.checkVoice:
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await $VoiceCommunication.speech_record_check(step.checkVoice)
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if step.stepName == "联系并恢复 步骤十二:值班员对讲机联系站务员:上行紧急停车已恢复,请协助发车。步骤十三:站务员对讲机回复:收到":
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$total.trainLeave()
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else :
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nextStep()
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if step.play:
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var sound = load(step.playPath)
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await $VoiceCommunication.play_reply(sound)
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nextStep()
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func setOperationNodeAndTip():
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
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func initStepOperation():
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stepOperation = handleStep[handleStepIndex-1].stepOperation
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stepOperationIndex = 0
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setOperationNodeAndTip()
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##与站台交互点击信号
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func _on_total_current_click_check_signal(isCorrect):
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if isCorrect:
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if $total.currentClickNode == 'JJTCLeftRotate' :
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nextStep()
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elif $total.currentClickNode == 'interconnectedOpenButton' :
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$total.removeAssignScreenDoorsFault([TotalScene.ScreenDoor_name.screenDoor2])
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screenDoor2.peopleWalkToPlatform()
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clickInterconnectedOpenButton = true
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$total.openScreenDoor()
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elif $total.currentClickNode == 'interconnectedCloseButton' :
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clickInterconnectedCloseButton = true
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$total.closeScreenDoor()
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stepOperationIndex = stepOperationIndex + 1
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$StepJudgment.hideError()
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if stepOperationIndex < stepOperation.size():
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
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else:
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$TrainTip.setTrainingTip('')
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else:
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepJudgment.showError()
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##开门信号
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var clickInterconnectedOpenButton = false
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var screenDoor2 = null
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func _on_total_screen_door_open_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor2" and screenDoor2 == null :
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screenDoor2 = screenDoor
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if screenDoor.name == "screenDoor1" and !clickInterconnectedOpenButton:
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$CloseScreenDoorTimer.start()
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elif screenDoor.name == "screenDoor1" and clickInterconnectedOpenButton:
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nextStep()
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clickInterconnectedOpenButton = false
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##关门信号
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var clickInterconnectedCloseButton = false
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func _on_total_screen_door_close_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor1" and !clickInterconnectedCloseButton:
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$sayPinchPeopleTimer.start()
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elif screenDoor.name == "screenDoor1" and clickInterconnectedCloseButton:
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nextStep()
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clickInterconnectedCloseButton = false
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func _on_close_screen_door_timer_timeout() -> void:
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$total.closeScreenDoor()
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func _on_say_pinch_people_timer_timeout() -> void:
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handleStepIndex = 0
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nextStep()
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func _on_confirm_dialog_two_cancel():
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get_tree().paused = false
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func _on_confirm_dialog_two_confirm():
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get_tree().paused = false
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get_tree().reload_current_scene()
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