godot-psd-training/UI/psl/psl_window.gd

33 lines
783 B
GDScript

extends Window
func _on_psl_click_signal() -> void:
self.show()
$"../stationKeys".onShowWindow($"../stationKeys".WindowType.PSL)
hidePSLAllowHandleKey()
hideInterlockReleaseSwitchHandleKey()
func _on_close_requested():
self.hide()
$"../stationKeys".hide()
func shouPSLAllowHandleKey():
$MarginContainer/GridContainer/PSLAllow.shouHandleKey()
func hidePSLAllowHandleKey():
$MarginContainer/GridContainer/PSLAllow.hideHandleKey()
func shouInterlockReleaseSwitchHandleKey():
$MarginContainer/GridContainer/InterlockReleaseSwitch.shouHandleKey()
func hideInterlockReleaseSwitchHandleKey():
$MarginContainer/GridContainer/InterlockReleaseSwitch.hideHandleKey()
func onHandleSignal(openLight: bool, keySwitch: Variant) -> void:
print(openLight,keySwitch,666)