131 lines
4.6 KiB
GDScript
131 lines
4.6 KiB
GDScript
extends Node2D
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##场景中需要布置的快捷工具对应的实体
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@export var shortcutToolModel2: ShortcutToolModel2
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@export var ElevatorAtB: Elevator
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@export var ElevatorAtA: Elevator
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##是否允许操作
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var allowHandle :bool = true
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##所有ShortTool点击操作汇总
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signal AllClickShortcutTool(equipmentName:String,equipmentInfo)
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#电扶梯钥匙
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func _on_escalator_key_pressed() -> void:
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AllClickShortcutTool.emit('escalatorKey',self)
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if !allowHandle :
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return
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var currentCamera :LargePassengerFlowScene.Camera_name = $"..".getCurrentCamera()
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if currentCamera == LargePassengerFlowScene.Camera_name.BLowerStep :
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ElevatorAtB.useKeyChangeExerciseType()
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ElevatorAtA.useKeyChangeExerciseType()
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#手提广播
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func _on_handheld_radio_pressed() -> void:
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AllClickShortcutTool.emit('handheldRadio',self)
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if !allowHandle :
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return
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#围挡(扶梯处)
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func _on_hoarding_pressed() -> void:
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AllClickShortcutTool.emit('hoarding',self)
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if !allowHandle :
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return
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showSetShortcutToolEntity()
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#警戒线(进站闸机处)
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func _on_picketline_pressed() -> void:
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AllClickShortcutTool.emit('picketline',self)
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if !allowHandle :
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return
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showSetShortcutToolEntity()
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#铁马
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func _on_metal_barrier_pressed() -> void:
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AllClickShortcutTool.emit('metalBarrier',self)
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if !allowHandle :
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return
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showSetMetalBarrier()
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#警示牌
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func _on_notice_signs_pressed() -> void:
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AllClickShortcutTool.emit('noticeSigns',self)
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if !allowHandle :
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return
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showSetShortcutToolEntity()
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##显示对应布置的工具
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func showSetShortcutToolEntity()-> void:
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var currentCamera :LargePassengerFlowScene.Camera_name = $"..".getCurrentCamera()
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var camera_to_node_path := {
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LargePassengerFlowScene.Camera_name.BUpperStep: 'hoardingAtEscalatorUp',
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LargePassengerFlowScene.Camera_name.BLowerStep: 'hoardingAtEscalatorDown',
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LargePassengerFlowScene.Camera_name.BGangway: 'picketlineModelAtB',
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LargePassengerFlowScene.Camera_name.AGangway: 'picketlineModelAtA',
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LargePassengerFlowScene.Camera_name.BInboundGate: 'picketlineModelAtGateB',
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LargePassengerFlowScene.Camera_name.AInboundGate: 'picketlineModelAtGateA',
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LargePassengerFlowScene.Camera_name.AEntrance: 'noticeSignsModelAtAEntrance',
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LargePassengerFlowScene.Camera_name.BEntrance: 'noticeSignsModelAtBEntrance',
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LargePassengerFlowScene.Camera_name.CEntrance: 'noticeSignsModelAtCEntrance',
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LargePassengerFlowScene.Camera_name.DEntrance: 'noticeSignsModelAtDEntrance',
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}
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for camera in camera_to_node_path.keys():
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if currentCamera == camera:
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var node_path = camera_to_node_path[camera]
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var entity = shortcutToolModel2.get_node(node_path)
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entity.position.y += 30
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entity.visible = true
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if node_path in ['picketlineModelAtB','picketlineModelAtA','picketlineModelAtGateB','picketlineModelAtGateA']:
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entity.get_node('Timer').start()
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break
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##显示对应布置的工具(铁马单独处理)
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func showSetMetalBarrier()-> void:
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var currentCamera :LargePassengerFlowScene.Camera_name = $"..".getCurrentCamera()
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var camera_to_node_path := {
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LargePassengerFlowScene.Camera_name.DEntrance: 'metalBarrierModelAtDEntrance',
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LargePassengerFlowScene.Camera_name.StationHallDExit: 'metalBarrierModelAtStationHallDExit',
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LargePassengerFlowScene.Camera_name.CEntrance: 'metalBarrierModelAtCEntrance',
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LargePassengerFlowScene.Camera_name.StationHallCExit: 'metalBarrierModelAtStationHallCExit',
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}
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for camera in camera_to_node_path.keys():
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if currentCamera == camera:
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var node_path = camera_to_node_path[camera]
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var entity = shortcutToolModel2.get_node(node_path)
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entity.position.y += 30
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entity.visible = true
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break
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##点击快捷工具对应的实物触发
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func clickShortcutToolEntity(shortcutToolName:String,equipmentInfo: Variant) -> void:
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if !equipmentInfo.allowHandle :
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return
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if shortcutToolName == 'escalatorKeyModel':
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$MarginContainer/HBoxContainer/escalatorKey.show()
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$MarginContainer/HBoxContainer/escalatorKeyT.hide()
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elif shortcutToolName == 'handheldRadioModel':
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$MarginContainer/HBoxContainer/handheldRadio.show()
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$MarginContainer/HBoxContainer/handheldRadioT.hide()
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elif shortcutToolName == 'hoardingModel':
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$MarginContainer/HBoxContainer/hoarding.show()
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$MarginContainer/HBoxContainer/hoardingT.hide()
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elif shortcutToolName == 'picketlineModel':
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$MarginContainer/HBoxContainer/picketline.show()
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$MarginContainer/HBoxContainer/picketlineT.hide()
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elif shortcutToolName == 'metalBarrierModel':
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$MarginContainer/HBoxContainer/metalBarrier.show()
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$MarginContainer/HBoxContainer/metalBarrierT.hide()
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elif shortcutToolName == 'noticeSignsModel':
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$MarginContainer/HBoxContainer/noticeSigns.show()
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$MarginContainer/HBoxContainer/noticeSignsT.hide()
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