godot-psd-training/trainings/trainingOpenDoorFault/trainingOpenDoorFault.gd
2024-05-21 17:51:39 +08:00

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extends Node
## 实训名称
@export var trainingName: String = "实训"
## 场景描述
@export var trainingDesc: String = "场景描述"
var stepOperation = []
var handleStep = [{"stepName": "步骤一站务员用对讲机汇报值班员值班员上行3号门开门故障使用LCB开启站台门。", "stepOperation": [],},
{"stepName": "步骤二:值班员回复:收到。", "stepOperation": []},
{"stepName": "步骤三站务员用LCB打开3号故障门用 LCB钥匙1号将故障门3号门的LCB转至“开门”位置。", "stepOperation": ["LCB3","LCB_Key1","confirmUseKey","LCB3RightRotate","LCB3RightRotate"]},
{"stepName": "步骤四:站台门打开后,站务员口呼:请有序下车。", "stepOperation": []},
{"stepName": "步骤五站务员用LCB关闭3号故障门停站时间到乘客乘降完毕后用 LCB钥匙1号将故障门3号门的LCB转至“关门”位置。", "stepOperation": ["LCB3LeftRotate"]},
{"stepName": "步骤六:故障门处置完毕。", "stepOperation": []},
{"stepName": "步骤七:列车出清站台后,站务员用 LCB钥匙1号将故障门3号门的LCB转至“自动”位置取出钥匙。", "stepOperation": ["LCB3LeftRotate","removeKeyOfWindowLCB3"]},
{"stepName": "步骤八站务员用对讲机汇报值班员值班员上行3号门故障已处理完毕。", "stepOperation": []},
{"stepName": "步骤九:值班员回复:收到。", "stepOperation": []},
]
var stepOperationIndex = 0
var handleStepIndex = 0
func _ready():
$TrainingDescDialog.title = trainingName
$TrainingDescDialog.updateSceneDesc(trainingDesc)
$TrainingDescDialog.grab_focus()
$StepTip.visible = false
func _on_training_desc_dialog_start_training():
$total.trainComeAndOpenScreenDoor()
$total.setAssignScreenDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor3])
##开门信号
func _on_total_screen_door_open_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor1":
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.visible = true
$StepTip.updateOperationTip(handleStep[0].stepName)
handleStepIndex = 0
await $VoiceCommunication.speech_record_check("值班员上行3号门开门故障使用LCB开启站台门")
elif screenDoor.name == "screenDoor3":
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.updateOperationTip(handleStep[3].stepName)
handleStepIndex = 3
await $VoiceCommunication.speech_record_check("请有序下车")
func depart():
$total.closeScreenDoor()
##关门信号
func _on_total_screen_door_close_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor3":
$total.trainLeave()
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.updateOperationTip(handleStep[5].stepName)
handleStepIndex = 5
await $VoiceCommunication.speech_record_check("故障门处置完毕")
elif screenDoor.name == "screenDoor1":
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.updateOperationTip(handleStep[4].stepName)
stepOperationIndex = 0
stepOperation = handleStep[4].stepOperation
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[handleStep[4].stepOperation[0]])
func _on_total_current_click_check_signal(isCorrect):
if isCorrect:
stepOperationIndex = stepOperationIndex + 1
$StepJudgment.hideError()
if stepOperationIndex < stepOperation.size():
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
else:
$TrainTip.setTrainingTip('')
else:
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepJudgment.showError()
##回复收到
var sound = load("res://Assets/training_speech/sd.mp3")
func _on_voice_communication_speech_recognition_successed() -> void:
if handleStepIndex == 0 :
await $VoiceCommunication.play_reply(sound)
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.updateOperationTip(handleStep[2].stepName)
$total.currenNeedClickNode = handleStep[2].stepOperation[0]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
stepOperation = handleStep[2].stepOperation
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[handleStep[2].stepOperation[0]])
elif handleStepIndex == 3 :
$DepartTimer.connect("timeout", depart)
$DepartTimer.start()
elif handleStepIndex == 5 :
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.updateOperationTip(handleStep[6].stepName)
stepOperationIndex = 0
stepOperation = handleStep[6].stepOperation
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[handleStep[6].stepOperation[0]])
elif handleStepIndex == 7 :
await $VoiceCommunication.play_reply(sound)
func _on_confirm_dialog_two_cancel():
get_tree().paused = false
func _on_confirm_dialog_two_confirm():
get_tree().paused = false
get_tree().reload_current_scene()