46 lines
1.4 KiB
GDScript
46 lines
1.4 KiB
GDScript
extends Sprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func test_enter():
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var mouse_position = get_global_mouse_position()
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return self.get_rect().has_point(to_local(mouse_position))
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func _input(event):
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if self.visible == false:
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return
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if event is InputEventMouseMotion:
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var flag1 = test_enter()
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if flag1:
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self.modulate = Color(0, 1, 1, 1)
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else:
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self.modulate = Color(1, 1, 1, 1)
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# 鼠标在移动,可以在这里检查鼠标是否进入了当前节点的区域
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if event is InputEventMouseButton and event.pressed:
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# 如果鼠标在Sprite2D上点击,则处理事件
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var flag2 = test_enter()
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if flag2 and event.button_index == MOUSE_BUTTON_LEFT:
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# 处理点击事件
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#self.modulate = Color(0, 1, 1, 1);$".."
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$"..".allClickJJTCSignal.emit('JJTCRightRotate',$"..")
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if !$"..".allowHandle :
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return
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$"../PanelContainer/VBoxContainer/MarginContainer/JJTC_Box".jjtc_state = $"../PanelContainer/VBoxContainer/MarginContainer/JJTC_Box".JJTC_STATE.OPEN
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$"../JJTC_Box_Voice".play()
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$"../JJTC_Key".hide()
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self.hide()
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$"../JJTC_Left_Rotate".hide()
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$"../Close_Click_Area".show()
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$"../Timer".start()
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func _on_timer_timeout() -> void:
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$"../JJTC_Button".show()
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