49 lines
1.1 KiB
GDScript
49 lines
1.1 KiB
GDScript
extends Node2D
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##是否允许操作
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var allowHandle :bool = true
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##所有ShortTool点击操作汇总
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signal AllClickShortcutTool(equipmentName:String,equipmentInfo)
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#电扶梯钥匙
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func _on_escalator_key_pressed() -> void:
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AllClickShortcutTool.emit('escalatorKey',self)
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if !allowHandle :
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return
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#手提广播
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func _on_handheld_radio_pressed() -> void:
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AllClickShortcutTool.emit('handheldRadio',self)
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if !allowHandle :
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return
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#围挡(扶梯处)
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func _on_hoarding_pressed() -> void:
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AllClickShortcutTool.emit('hoarding',self)
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if !allowHandle :
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return
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#警戒线(进站闸机处)
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func _on_picketline_pressed() -> void:
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AllClickShortcutTool.emit('picketline',self)
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if !allowHandle :
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return
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#铁马
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func _on_metal_barrier_pressed() -> void:
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AllClickShortcutTool.emit('metalBarrier',self)
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if !allowHandle :
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return
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#警示牌
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func _on_notice_signs_pressed() -> void:
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AllClickShortcutTool.emit('noticeSigns',self)
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if !allowHandle :
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return
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##点击快捷工具对应的实物触发
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func clickShortcutToolEntity(shortcutToolName:String) -> void:
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pass
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