88 lines
2.3 KiB
GDScript
88 lines
2.3 KiB
GDScript
extends Node3D
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##屏蔽门
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class_name ScreenDoor
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@onready var left_animation_player: AnimationPlayer = $LeftAnimationPlayer
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@onready var right_animation_player: AnimationPlayer = $RightAnimationPlayer
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## 屏蔽门的状态枚举
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enum ScreenDoor_State{
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opening,# 正在开门
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open,#开到位
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closeing,#正在关门
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close,# 关到位
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}
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##屏蔽门的状态
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@onready var screenDoorState : ScreenDoor_State = ScreenDoor_State.close :
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set(value):
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if screenDoorState != value:
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screenDoorState = value
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if screenDoorState == ScreenDoor_State.opening :
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left_animation_player.play("leftOpen")
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right_animation_player.play("rightOpen")
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elif screenDoorState == ScreenDoor_State.closeing :
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left_animation_player.play("leftClose")
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right_animation_player.play("rightClose")
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##打开屏蔽门
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func openScreenDoor ()-> void:
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if screenDoorState == ScreenDoor_State.close :
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screenDoorState=ScreenDoor_State.opening
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##关闭屏蔽门
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func closeScreenDoor ()-> void:
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if screenDoorState == ScreenDoor_State.open :
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screenDoorState=ScreenDoor_State.closeing
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func _on_left_animation_player_animation_finished(anim_name: StringName) -> void:
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if anim_name == 'leftOpen':
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screenDoorState = ScreenDoor_State.open
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elif anim_name == 'leftClose':
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screenDoorState = ScreenDoor_State.close
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## 屏蔽门的故障枚举
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enum ScreenDoor_Fault_State{
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noFault,#无故障
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openFault,# 开门故障
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closeFault,# 关门故障
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pinchPeople,#夹人
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glassBreakage,#玻璃破碎
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}
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##屏蔽门的故障状态
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@onready var screenDoorFaultState : ScreenDoor_Fault_State = ScreenDoor_Fault_State.noFault :
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set(value):
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if screenDoorFaultState != value:
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screenDoorFaultState = value
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##设置故障
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func setScreenDoorFault (faultType:ScreenDoor_Fault_State)-> void:
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screenDoorFaultState = faultType
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##恢复故障
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func removeScreenDoorFault ()-> void:
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screenDoorFaultState = ScreenDoor_Fault_State.noFault
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##以下是lcb相关
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class LcbKeyWindow :
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var keyName: String
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var keyState:LcbWindow.KNOB_STATE
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func _init(keyName: String, keyState: LcbWindow.KNOB_STATE):
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self.keyName = keyName
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self.keyState = keyState
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var lcbKey = LcbKeyWindow.new('',LcbWindow.KNOB_STATE.AUTO)
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signal clickLcbSignalAndSent(screenDoor)
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func _on_lcb_click() -> void:
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clickLcbSignalAndSent.emit(self)
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##点击屏蔽门
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signal clicksScreenDoorSignal(screenDoor)
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