95 lines
2.1 KiB
GDScript
95 lines
2.1 KiB
GDScript
extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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## 照相机名字的枚举
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enum Camera_name{
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VehicleControlRoom,#车控室
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StationHall,#站厅
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UpPlatform,#上行站台
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#DownPlatform,#下行站台
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#APassageway,#A出入口
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#BPassageway,#B出入口
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#CPassageway,#C出入口
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#DPassageway,#D出入口
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#StaionHallA,#站厅A端
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#StationHallB,#站厅B端
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#StationHallAExit,#站厅A出口
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#AEntrance,#A入口
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#APassage,#A口通道
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#StationHallBExit,#站厅B出口
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#BEntrance,#B入口
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#BPassage,#B口通道
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#StationHallCExit,#站厅C出口
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#CEntrance,#C入口
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#CBPassage,#C口通道
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#StationHallDExit,#站厅D出口
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#DEntrance,#D入口
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#DBPassage,#D口通道
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#ALowerStepSwitch,#A端扶梯下部开关
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#ATVM,#A端TVM
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#AInboundGate,#A端进站闸机
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#AExitGate,#A端出站闸机
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#AUpperStep,#A端扶梯上部
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#ALowerStep,#A端扶梯下部
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#AGangway,#A端站厅步梯口
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#BLowerStepSwitch,#B端扶梯下部开关
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#BTVM,#B端TVM
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#BInboundGate,#B端进站闸机
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#BExitGate,#B端出站闸机
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#BUpperStep,#B端扶梯上部
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#BLowerStep,#B端扶梯下部
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#BGangway,#B端站厅步梯口
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#SparePartsCabinet,#备品柜
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#PartsArea,#备品区
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}
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func switchCamera(camera):
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$"..".switchCamera(camera)
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func _on_vehicle_control_room_pressed():
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switchCamera(Camera_name.VehicleControlRoom)
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func _on_station_hall_pressed():
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switchCamera(Camera_name.StationHall)
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func _on_up_platform_pressed():
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switchCamera(Camera_name.UpPlatform)
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func _on_down_platform_pressed():
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#switchCamera(Camera_name.DownPlatform)
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pass
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func _on_a_passageway_pressed():
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$"..".uiChange('APassageway')
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func _on_b_passageway_pressed():
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$"..".uiChange('BPassageway')
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func _on_c_passageway_pressed():
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$"..".uiChange('CPassageway')
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func _on_d_passageway_pressed():
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$"..".uiChange('DPassageway')
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func _on_staion_hall_a_pressed():
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#switchCamera($"..".Camera_name.StaionHallA)
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pass
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func _on_station_hall_b_pressed():
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#switchCamera($"..".Camera_name.StationHallB)
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pass
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