53 lines
1.4 KiB
GDScript
53 lines
1.4 KiB
GDScript
extends Node
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var effect: AudioEffectRecord
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var recording: AudioStreamWAV
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var record_stream: AudioStreamWAV
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func _ready():
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# We get the index of the "Record" bus.
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var idx = AudioServer.get_bus_index("Record")
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# And use it to retrieve its first effect, which has been defined
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# as an "AudioEffectRecord" resource.
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effect = AudioServer.get_bus_effect(idx, 0)
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record_stream = AudioStreamWAV.new()
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startRecord()
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## 启动录音
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func startRecord():
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if not effect.is_recording_active():
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effect.set_recording_active(true)
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## 停止录音
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func stopRecord():
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if effect.is_recording_active():
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effect.set_recording_active(false)
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var audio_sd = preload("res://Communication/Assets/shoudao.mp3")
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var audio_zlgzmhfzc = preload("res://Communication/Assets/zhenglieguzhangmenhuifuzhengchang.mp3")
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func _on_timer_timeout():
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if effect.is_recording_active():
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var vdb = $AudioStreamRecord.get_volume_db()
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print(vdb)
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#if effect.is_recording_active():
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#recording = effect.get_recording()
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#print(recording.data.size(), ", ", recording.format, ", ", recording.loop_mode, ", ", recording.get_length())
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#stopRecord()
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#var player = AudioStreamPlayer.new()
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#add_child(player)
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#player.stream = recording
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#player.play()
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#player.finished.connect( _on_audio_play_finished.bind(player))
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#startRecord()
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func _on_audio_play_finished(player):
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print(player, "播放完成")
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player.stop()
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player.queue_free()
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pass
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