449 lines
22 KiB
GDScript
449 lines
22 KiB
GDScript
extends Node3D
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class_name TotalScene
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##车来且开屏蔽门和车门
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func trainComeAndOpenScreenDoor ()-> void:
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$AllTimer/trainComeDelay.start()
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$trainComing.play()
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func _on_train_come_delay_timeout() -> void:
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$train.trainCome()
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$AllTimer/BeginTimer.start()
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##关屏蔽门和车门且车走
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func closeScreenDoorAndTrainLeave ()-> void:
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closeScreenDoor()
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$AllTimer/EndTimer.start()
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func _on_end_timer_timeout() -> void:
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trainLeave()
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##开屏蔽门和车门
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func openScreenDoor() -> void:
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$train.openLeftTrainDoorALL()
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$platform.openScreenDoorALL()
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##关屏蔽门和车门
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func closeScreenDoor() -> void:
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$train.closeLeftTrainDoorALL()
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$platform.closeScreenDoorALL()
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##只关屏蔽门
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func closeOnlyScreenDoor() -> void:
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$platform.closeScreenDoorALL()
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##只关车门
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func closeOnlyTrainDoor() -> void:
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$train.closeLeftTrainDoorALL()
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##车走
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func trainLeave(ActionGestureCommandDeparture = false) -> bool:
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var InterlockReleaseSwitch=NodeUtils.find_child_by_name($platform.get_node('psl'),'InterlockReleaseSwitch')
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var isOpenLight = NodeUtils.find_child_by_name(InterlockReleaseSwitch,'openLight').visible
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if $platform.allScreenDoorClose() or isOpenLight or ActionGestureCommandDeparture :
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$AllTimer/trainLeaveDelay.start()
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return true
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return false
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func _on_train_leave_delay_timeout() -> void:
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$train.trainLeave()
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## 车门名字的枚举
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enum TrainDoor_name{
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trainDoor1=1,
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trainDoor2,
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trainDoor3,
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trainDoor4,
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}
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##设置指定车门不开门
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func setAssignTrainDoorsOpenFault (trainDoorNames:Array)-> void:
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setAssignTrainDoorsFault(trainDoorNames,TrainDoor.TrainDoor_Fault_State.openFault)
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##设置指定车门不关门
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func setAssignTrainDoorsCloseFault (trainDoorNames:Array)-> void:
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setAssignTrainDoorsFault(trainDoorNames,TrainDoor.TrainDoor_Fault_State.closeFault)
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func setAssignTrainDoorsFault (trainDoorNames:Array,faultType:TrainDoor.TrainDoor_Fault_State)-> void:
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for child in $train.leftTrainDoorALL:
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var trainDoorName=String(child.name)
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var trainDoorIndex=int(trainDoorName[trainDoorName.length() - 1])
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if trainDoorIndex in trainDoorNames:
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child.setTrainDoorFault(faultType)
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##移除车设置的故障
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func removeAssignTrainDoorsFault (trainDoorNames:Array)-> void:
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for child in $train.leftTrainDoorALL:
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var trainDoorName=String(child.name)
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var trainDoorIndex=int(trainDoorName[trainDoorName.length() - 1])
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if trainDoorIndex in trainDoorNames:
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child.removeTrainDoorFault()
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##车开关门到位信号
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signal trainDoorOpenConfirmSignal(trainDoor:TrainDoor)
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signal trainDoorCloseConfirmSignal(trainDoor:TrainDoor)
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func emitTrainDoorOpenSignal(trainDoor:TrainDoor) -> void:
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trainDoorOpenConfirmSignal.emit(trainDoor)
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func emitTrainDoorCloseSignal(trainDoor:TrainDoor) -> void:
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trainDoorCloseConfirmSignal.emit(trainDoor)
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## 屏蔽门名字的枚举
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enum ScreenDoor_name{
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screenDoor1=1,
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screenDoor2,
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screenDoor3,
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screenDoor4,
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}
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##设置指定屏蔽门开门故障
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func setAssignScreenDoorsOpenFault (screenDoorNames:Array)-> void:
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setAssignScreenDoorsFault(screenDoorNames,ScreenDoor.ScreenDoor_Fault_State.openFault)
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##设置指定屏蔽门关门故障
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func setAssignScreenDoorsCloseFault (screenDoorNames:Array)-> void:
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setAssignScreenDoorsFault(screenDoorNames,ScreenDoor.ScreenDoor_Fault_State.closeFault)
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##设置指定屏蔽门玻璃破碎故障
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func setAssignScreenDoorsGlassBreakageFault (screenDoorNames:Array)-> void:
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setAssignScreenDoorsFault(screenDoorNames,ScreenDoor.ScreenDoor_Fault_State.glassBreakage)
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##设置指定屏蔽门夹人故障
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func setAssignScreenDoorsPinchPeopleFault (screenDoorNames:Array)-> void:
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setAssignScreenDoorsFault(screenDoorNames,ScreenDoor.ScreenDoor_Fault_State.pinchPeople)
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##移除屏蔽门设置的故障
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func removeAssignScreenDoorsFault (screenDoorNames:Array)-> void:
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for child in $platform.screenDoorALL:
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var screenDoorName=String(child.name)
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var screenDoorIndex=int(screenDoorName[screenDoorName.length() - 1])
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if screenDoorIndex in screenDoorNames:
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child.removeScreenDoorFault()
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func setAssignScreenDoorsFault (screenDoorNames:Array,faultType:ScreenDoor.ScreenDoor_Fault_State)-> void:
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for child in $platform.screenDoorALL:
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var screenDoorName=String(child.name)
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var screenDoorIndex=int(screenDoorName[screenDoorName.length() - 1])
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if screenDoorIndex in screenDoorNames:
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child.setScreenDoorFault(faultType)
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##屏蔽门开关门到位信号和lcb状态变化信号
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signal screenDoorOpenConfirmSignal(screenDoor:ScreenDoor)
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signal screenDoorCloseConfirmSignal(screenDoor:ScreenDoor)
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signal screenDoorLcbStateChangeSignal(screenDoor:ScreenDoor,knob_state: LcbWindow.KNOB_STATE)
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func emitScreenDoorOpenSignal(screenDoor:ScreenDoor) -> void:
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screenDoorOpenConfirmSignal.emit(screenDoor)
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func emitScreenDoorCloseSignal(screenDoor:ScreenDoor) -> void:
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screenDoorCloseConfirmSignal.emit(screenDoor)
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func emitScreenDoorLcbStateChangeSignal(currenScreenDoor: ScreenDoor, knob_state: LcbWindow.KNOB_STATE) -> void:
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screenDoorLcbStateChangeSignal.emit(currenScreenDoor,knob_state)
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## 实训模式枚举
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enum Training_Mode{
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Teach,#教学模式
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Practice,# 练习模式
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Exam,# 考试模式
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}
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var trainingMode = Training_Mode.Teach
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##当前点击和需要点击节点以及校验是否点击正确
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var currentClickNode = null
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var currenNeedClickNode = null
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signal currentClickCheckSignal(isCorrect:bool)
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var allLCBKeys = ['LCB_Key1','LCB_Key2','LCB_Key3','LCB_Key4']
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func checkCurrentClick() -> bool:
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if trainingMode == Training_Mode.Exam:
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return true
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else :
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if currentClickNode == currenNeedClickNode or (currentClickNode in allLCBKeys and currenNeedClickNode in allLCBKeys):
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return true
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else :
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return false
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func _on_platform_all_click_platform_signal(equipmentName: String,equipmentInfo=null) -> void:
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currentClickNode = equipmentName
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var isClickCorrect = checkCurrentClick()
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currentClickCheckSignal.emit(isClickCorrect)
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equipmentInfo.allowHandle = isClickCorrect
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const NodeUtils = preload("res://util/NodeUtils.gd")
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##所有交互操作平面坐标
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func allClickEquipmentPostion(equipmentName: String) -> Vector2:
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if equipmentName in ['LCB_Key1','LCB_Key2','LCB_Key3','LCB_Key4','JJTC_Key','PSL_Key','HSJC_Key','SDJS_Key','confirmUseKey'] : ##钥匙面板
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var keysWindow = $platform.get_node('stationKeys')
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var lcbWindowPos = keysWindow.position
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if equipmentName == 'confirmUseKey':
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var confirmUseKeyPos=NodeUtils.find_child_by_name(keysWindow,'Button').get_global_position()
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return Vector2(lcbWindowPos.x+confirmUseKeyPos.x+30,lcbWindowPos.y+confirmUseKeyPos.y)
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var LCB_KeyPos=NodeUtils.find_child_by_name(keysWindow,equipmentName).get_global_position()
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return Vector2(lcbWindowPos.x+LCB_KeyPos.x+70,lcbWindowPos.y+LCB_KeyPos.y+20)
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elif equipmentName == 'LCB1' : ##LCB以及LCB面板
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return getScreenPosition($platform.get_node('screenDoor1').get_node('LCB').get_node('LCB_body'))
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elif equipmentName == 'LCB2' :
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return getScreenPosition($platform.get_node('screenDoor2').get_node('LCB').get_node('LCB_body'))
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elif equipmentName == 'LCB3' :
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return getScreenPosition($platform.get_node('screenDoor3').get_node('LCB').get_node('LCB_body'))
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elif equipmentName == 'LCB4' :
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return getScreenPosition($platform.get_node('screenDoor4').get_node('LCB').get_node('LCB_body'))
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elif equipmentName in ['LCB1LeftRotate','LCB2LeftRotate','LCB3LeftRotate','LCB4LeftRotate'] :
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var lcbPos = $platform.get_node('LCB').position
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var leftRotatePos = $platform.get_node('LCB').get_node('LCB2_Left_Rotate').get_global_position()
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return Vector2(lcbPos.x+leftRotatePos.x,lcbPos.y+leftRotatePos.y)
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elif equipmentName in ['LCB1RightRotate','LCB2RightRotate','LCB3RightRotate','LCB4RightRotate'] :
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var lcbPos = $platform.get_node('LCB').position
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var rightRotatePos = $platform.get_node('LCB').get_node('LCB2_Right_Rotate').get_global_position()
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return Vector2(lcbPos.x+rightRotatePos.x,lcbPos.y+rightRotatePos.y)
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elif equipmentName in ['removeKeyOfWindowLCB1','removeKeyOfWindowLCB2','removeKeyOfWindowLCB3','removeKeyOfWindowLCB4'] :
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var lcbPos = $platform.get_node('LCB').position
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var removePos = $platform.get_node('LCB').get_node('TextureRect2').get_global_position()
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return Vector2(lcbPos.x+removePos.x-25,lcbPos.y+removePos.y-5)
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elif equipmentName == 'PSL' : ##PSL以及PSL面板
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return getScreenPosition($platform.get_node('PSL').get_node('PSL_body'))
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elif equipmentName in ['PSLAllowLeftRotate','PSLAllowRightRotate','InterlockReleaseSwitchLeftRotate','InterlockReleaseSwitchRightRotate','CloseDoorButton','OpenDoorButton','LightTestButton','trainDepartsButton','interconnectedCloseButton','interconnectedOpenButton','removePSLKeyOfWindowPsl','removeHSJCKeyOfWindowPsl'] :
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var pslWindow = $platform.get_node('psl')
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var pslWindowPos = pslWindow.position
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if equipmentName in ['PSLAllowLeftRotate','PSLAllowRightRotate']:
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var keySwitch=NodeUtils.find_child_by_name(pslWindow,'PSLAllow')
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if equipmentName == 'PSLAllowLeftRotate' :
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var leftRotatePos = NodeUtils.find_child_by_name(keySwitch,'Left_Rotate').get_global_position()
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return Vector2(pslWindowPos.x+leftRotatePos.x,pslWindowPos.y+leftRotatePos.y)
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else :
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var rightRotatePos = NodeUtils.find_child_by_name(keySwitch,'Right_Rotate').get_global_position()
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return Vector2(pslWindowPos.x+rightRotatePos.x,pslWindowPos.y+rightRotatePos.y)
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elif equipmentName in ['InterlockReleaseSwitchLeftRotate','InterlockReleaseSwitchRightRotate']:
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var keySwitch=NodeUtils.find_child_by_name(pslWindow,'InterlockReleaseSwitch')
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if equipmentName == 'InterlockReleaseSwitchLeftRotate' :
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var leftRotatePos = NodeUtils.find_child_by_name(keySwitch,'Left_Rotate').get_global_position()
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return Vector2(pslWindowPos.x+leftRotatePos.x,pslWindowPos.y+leftRotatePos.y)
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else :
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var rightRotatePos = NodeUtils.find_child_by_name(keySwitch,'Right_Rotate').get_global_position()
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return Vector2(pslWindowPos.x+rightRotatePos.x,pslWindowPos.y+rightRotatePos.y)
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elif equipmentName == 'removePSLKeyOfWindowPsl':
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var PSLAllow=NodeUtils.find_child_by_name(pslWindow,'PSLAllow')
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var removeKeyPos = NodeUtils.find_child_by_name(PSLAllow,'Keyhole').get_global_position()
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return Vector2(pslWindowPos.x+removeKeyPos.x,pslWindowPos.y+removeKeyPos.y)
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elif equipmentName == 'removeHSJCKeyOfWindowPsl':
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var InterlockReleaseSwitch=NodeUtils.find_child_by_name(pslWindow,'InterlockReleaseSwitch')
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var removeKeyPos = NodeUtils.find_child_by_name(InterlockReleaseSwitch,'Keyhole').get_global_position()
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return Vector2(pslWindowPos.x+removeKeyPos.x,pslWindowPos.y+removeKeyPos.y)
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var Psl_KeyPos=NodeUtils.find_child_by_name(pslWindow,equipmentName).get_global_position()
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return Vector2(pslWindowPos.x+Psl_KeyPos.x+50,pslWindowPos.y+Psl_KeyPos.y+20)
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elif equipmentName == 'JJTC' : ##JJTC以及JJTC面板
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return getScreenPosition($platform.get_node('JJTC').get_node('JJTC_body'))
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elif equipmentName in ['JJTCLeftRotate','JJTCRightRotate','JJTCButton','JJTCCloseBox'] :
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var jjtcWindow = $platform.get_node('jjtc')
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var jjtcWindowPos = jjtcWindow.position
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if equipmentName == 'JJTCLeftRotate':
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var Close_Click_Area_pos=NodeUtils.find_child_by_name(jjtcWindow,'JJTC_Left_Rotate').get_global_position()
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return Vector2(jjtcWindowPos.x+Close_Click_Area_pos.x,jjtcWindowPos.y+Close_Click_Area_pos.y)
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elif equipmentName == 'JJTCRightRotate':
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var Close_Click_Area_pos=NodeUtils.find_child_by_name(jjtcWindow,'JJTC_Right_Rotate').get_global_position()
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return Vector2(jjtcWindowPos.x+Close_Click_Area_pos.x,jjtcWindowPos.y+Close_Click_Area_pos.y)
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elif equipmentName == 'JJTCButton':
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var Close_Click_Area_pos=NodeUtils.find_child_by_name(jjtcWindow,'JJTC_Button').get_global_position()
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return Vector2(jjtcWindowPos.x+Close_Click_Area_pos.x+45,jjtcWindowPos.y+Close_Click_Area_pos.y+3)
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else :
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var Close_Click_Area_pos=NodeUtils.find_child_by_name(jjtcWindow,'Close_Click_Area').get_global_position()
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return Vector2(jjtcWindowPos.x+Close_Click_Area_pos.x+30,jjtcWindowPos.y+Close_Click_Area_pos.y+100)
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elif equipmentName == 'screenDoor1RightClick' : ##屏蔽门右键以及屏蔽门右键面板
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var pos = getScreenPosition($platform.get_node('screenDoor1').get_node('dimiantishi'))
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return Vector2(pos.x-50,pos.y-200)
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elif equipmentName == 'screenDoor2RightClick' :
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var pos = getScreenPosition($platform.get_node('screenDoor2').get_node('dimiantishi'))
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return Vector2(pos.x-50,pos.y-200)
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elif equipmentName == 'screenDoor3RightClick' :
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var pos = getScreenPosition($platform.get_node('screenDoor3').get_node('dimiantishi'))
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return Vector2(pos.x-200,pos.y-200)
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elif equipmentName == 'screenDoor4RightClick' :
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var pos = getScreenPosition($platform.get_node('screenDoor4').get_node('dimiantishi'))
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return Vector2(pos.x-50,pos.y-200)
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elif equipmentName in ['clickAdhesiveTapeOfscreenDoor1','clickAdhesiveTapeOfscreenDoor2','clickAdhesiveTapeOfscreenDoor3','clickAdhesiveTapeOfscreenDoor4'] :
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var ScreenDoorOperateWindow = $platform.get_node('ScreenDoorOperate')
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var ScreenDoorOperateWindowPos = ScreenDoorOperateWindow.position
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var AdhesiveTapePos = NodeUtils.find_child_by_name(ScreenDoorOperateWindow,'AdhesiveTape').get_global_position()
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return Vector2(ScreenDoorOperateWindowPos.x+AdhesiveTapePos.x+50,ScreenDoorOperateWindowPos.y+AdhesiveTapePos.y)
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elif equipmentName in ['clickIsolationStripOfscreenDoor1','clickIsolationStripOfscreenDoor2','clickIsolationStripOfscreenDoor3','clickIsolationStripOfscreenDoor4'] :
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var ScreenDoorOperateWindow = $platform.get_node('ScreenDoorOperate')
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var ScreenDoorOperateWindowPos = ScreenDoorOperateWindow.position
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var IsolationStripPos=NodeUtils.find_child_by_name(ScreenDoorOperateWindow,'IsolationStrip').get_global_position()
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return Vector2(ScreenDoorOperateWindowPos.x+IsolationStripPos.x+50,ScreenDoorOperateWindowPos.y+IsolationStripPos.y)
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elif equipmentName in ['escalatorKey','handheldRadio','hoarding','picketline','metalBarrier','noticeSigns'] :
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var shortcutToolNode = $platform.get_node('ShortcutTool')
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var shortcutToolPos=NodeUtils.find_child_by_name(shortcutToolNode,equipmentName).get_global_position()
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return Vector2(shortcutToolPos.x+25,shortcutToolPos.y)
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elif equipmentName in ['escalatorKeyModel','handheldRadioModel','hoardingModel','picketlineModel','metalBarrierModel','noticeSignsModel'] :
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return getScreenPosition($platform.get_node('ShortcutToolModel').get_node(equipmentName))
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elif equipmentName in ['hoardingAtEscalatorUp','hoardingAtEscalatorDown','picketlineModelAtB','picketlineModelAtA','picketlineModelAtGateB','picketlineModelAtGateA','noticeSignsModelAtAEntrance','noticeSignsModelAtBEntrance','noticeSignsModelAtCEntrance','noticeSignsModelAtDEntrance','metalBarrierModelAtCEntrance','metalBarrierModelAtStationHallCExit','metalBarrierModelAtDEntrance','metalBarrierModelAtStationHallDExit'] :
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if equipmentName in ['metalBarrierModelAtCEntrance','metalBarrierModelAtDEntrance'] :
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return Vector2(960,540)
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var equipmentPos = getScreenPosition($platform.get_node('ShortcutToolModel2').get_node(equipmentName))
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return Vector2(equipmentPos.x,equipmentPos.y-50)
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else :
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if equipmentName == 'StaionHallBack' :
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return Vector2(1400,80)
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else :
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var cameraSwitchUi = $platform.get_node('CameraSwitchUi')
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var cameraSwitchUiPos=NodeUtils.find_child_by_name(cameraSwitchUi,equipmentName).get_global_position()
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return Vector2(cameraSwitchUiPos.x+40,cameraSwitchUiPos.y-20)
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@onready var currentActiveCamera = $Camera3D
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func getScreenPosition(node):
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var screenPostion = currentActiveCamera.unproject_position(node.global_transform.origin)
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return screenPostion
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##所有交互操作汇总
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const allClickEquipmentInfo = {
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"LCB_Key1": "请选择LCB钥匙", ##钥匙面板
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"LCB_Key2": "请选择LCB钥匙",
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"LCB_Key3": "请选择LCB钥匙",
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"LCB_Key4": "请选择LCB钥匙",
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"JJTC_Key": "请选择紧急停车钥匙",
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"PSL_Key": "请选择PSL钥匙",
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"HSJC_Key": "请选择互锁解除钥匙",
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"SDJS_Key": "请选择手动解锁钥匙",
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"confirmUseKey": "请确认使用钥匙",
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"LCB1": "请点击打开屏蔽门1的LCB面板", ##LCB以及LCB面板
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"LCB2": "请点击打开屏蔽门2的LCB面板",
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"LCB3": "请点击打开屏蔽门3的LCB面板",
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"LCB4": "请点击打开屏蔽门4的LCB面板",
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"LCB1LeftRotate": "请向左旋转LCB钥匙",
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"LCB1RightRotate": "请向右旋转LCB钥匙",
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"LCB2LeftRotate": "请向左旋转LCB钥匙",
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"LCB2RightRotate": "请向右旋转LCB钥匙",
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"LCB3LeftRotate": "请向左旋转LCB钥匙",
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"LCB3RightRotate": "请向右旋转LCB钥匙",
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"LCB4LeftRotate": "请向左旋转LCB钥匙",
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"LCB4RightRotate": "请向右旋转LCB钥匙",
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"removeKeyOfWindowLCB1": "请移除LCB钥匙",
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"removeKeyOfWindowLCB2": "请移除LCB钥匙",
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"removeKeyOfWindowLCB3": "请移除LCB钥匙",
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"removeKeyOfWindowLCB4": "请移除LCB钥匙",
|
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"PSL": "请打开PSL面板", ##PSL以及PSL面板
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"PSLAllowLeftRotate": "请向左旋转",
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"PSLAllowRightRotate": "请向右旋转",
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"InterlockReleaseSwitchLeftRotate": "请向左旋转",
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"InterlockReleaseSwitchRightRotate": "请向右旋转",
|
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"CloseDoorButton": "请点击关门按钮",
|
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"OpenDoorButton": "请点击开门按钮",
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"LightTestButton": "请点击灯测试按钮",
|
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"trainDepartsButton": "请点击发车按钮",
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"interconnectedCloseButton": "请点击联动关门按钮",
|
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"interconnectedOpenButton": "请点击联动开门按钮",
|
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"removePSLKeyOfWindowPsl": "请移除PSK钥匙",
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|
"removeHSJCKeyOfWindowPsl": "请移除互锁解除钥匙",
|
|
"JJTC": "请打开紧急停车面板", ##JJTC以及JJTC面板
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"JJTCLeftRotate": "请向左旋转打开紧急停车按钮盒",
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"JJTCRightRotate": "请向右旋转拔出紧急停车钥匙",
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"JJTCButton": "请点击紧急停车按钮",
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|
"JJTCCloseBox": "请点击盒子边框关闭紧急停车按钮盒",
|
|
"screenDoor1RightClick": "请右键点击屏蔽门1", ##屏蔽门右键以及屏蔽门右键面板
|
|
"screenDoor2RightClick": "请右键点击屏蔽门2",
|
|
"screenDoor3RightClick": "请右键点击屏蔽门3",
|
|
"screenDoor4RightClick": "请右键点击屏蔽门4",
|
|
"clickAdhesiveTapeOfscreenDoor1": "请选择粘贴胶带",
|
|
"clickIsolationStripOfscreenDoor1": "请选择放置隔离带",
|
|
"clickAdhesiveTapeOfscreenDoor2": "请选择粘贴胶带",
|
|
"clickIsolationStripOfscreenDoor2": "请选择放置隔离带",
|
|
"clickAdhesiveTapeOfscreenDoor3": "请选择粘贴胶带",
|
|
"clickIsolationStripOfscreenDoor3": "请选择放置隔离带",
|
|
"clickAdhesiveTapeOfscreenDoor4": "请选择粘贴胶带",
|
|
"clickIsolationStripOfscreenDoor4": "请选择放置隔离带",
|
|
"escalatorKey": "请选择电扶梯钥匙", ##快捷工具
|
|
"handheldRadio": "请选择手提广播",
|
|
"hoarding": "请选择围挡",
|
|
"picketline": "请选择警戒线",
|
|
"metalBarrier": "请选择铁马",
|
|
"noticeSigns": "请选择警示牌",
|
|
"escalatorKeyModel": "请选择电扶梯钥匙", ##快捷工具对应的模型
|
|
"handheldRadioModel": "请选择手提广播",
|
|
"hoardingModel": "请选择围挡",
|
|
"picketlineModel": "请选择警戒线",
|
|
"metalBarrierModel": "请选择铁马",
|
|
"noticeSignsModel": "请选择警示牌",
|
|
"hoardingAtEscalatorUp": "请选择围挡", ##快捷工具对应的模型2
|
|
"hoardingAtEscalatorDown": "请选择围挡",
|
|
"picketlineModelAtB": "请选择警戒线",
|
|
"picketlineModelAtA": "请选择警戒线",
|
|
"picketlineModelAtGateB": "请选择警戒线",
|
|
"picketlineModelAtGateA": "请选择警戒线",
|
|
"noticeSignsModelAtAEntrance": "请选择警示牌",
|
|
"noticeSignsModelAtBEntrance": "请选择警示牌",
|
|
"noticeSignsModelAtCEntrance": "请选择警示牌",
|
|
"noticeSignsModelAtDEntrance": "请选择警示牌",
|
|
"metalBarrierModelAtCEntrance": "请选择铁马",
|
|
"metalBarrierModelAtStationHallCExit": "请选择铁马",
|
|
"metalBarrierModelAtDEntrance": "请选择铁马",
|
|
"metalBarrierModelAtStationHallDExit": "请选择铁马",
|
|
"VehicleControlRoom": "请选择车控室视口", ##相机
|
|
"SparePartsCabinet": "请选择备品柜视口",
|
|
"PartsArea": "请选择备品区视口",
|
|
"StationHall": "请选择站厅视口",
|
|
"UpPlatform": "请选择上行站台视口",
|
|
"DownPlatform": "请选择下行站台视口",
|
|
"APassageway": "请选择A出入口视口",
|
|
"StationHallAExit": "请选择站厅A出口视口",
|
|
"AEntrance": "请选择A入口视口",
|
|
"APassage": "请选择A口通道视口",
|
|
"BPassageway": "请选择B出入口视口",
|
|
"StationHallBExit": "请选择站厅B出口视口",
|
|
"BEntrance": "请选择B入口视口",
|
|
"BPassage": "请选择B口通道视口",
|
|
"CPassageway": "请选择C出入口视口",
|
|
"StationHallCExit": "请选择站厅C出口视口",
|
|
"CEntrance": "请选择C入口视口",
|
|
"CPassage": "请选择C口通道视口",
|
|
"DPassageway": "请选择D出入口视口",
|
|
"StationHallDExit": "请选择站厅D出口视口",
|
|
"DEntrance": "请选择D入口视口",
|
|
"DPassage": "请选择D口通道视口",
|
|
"StaionHallA": "请选择站厅A端视口",
|
|
"ALowerStepSwitch": "请选择A端扶梯下部开关视口",
|
|
"ATVM": "请选择A端TVM视口",
|
|
"AInboundGate": "请选择A端进站闸机视口",
|
|
"AExitGate": "请选择A端出站闸机视口",
|
|
"AUpperStep": "请选择A端扶梯上部视口",
|
|
"ALowerStep": "请选择A端扶梯下部视口",
|
|
"AGangway": "请选择A端站厅步梯口视口",
|
|
"StationHallB": "请选择站厅B端视口",
|
|
"BLowerStepSwitch": "请选择B端扶梯下部开关视口",
|
|
"BTVM": "请选择B端TVM视口",
|
|
"BInboundGate": "请选择B端进站闸机视口",
|
|
"BExitGate": "请选择B端出站闸机视口",
|
|
"BUpperStep": "请选择B端扶梯上部视口",
|
|
"BLowerStep": "请选择B端扶梯下部视口",
|
|
"BGangway": "请选择B端站厅步梯口视口",
|
|
"Back": "请选择返回上级视口",
|
|
"StaionHallBack": "请选择返回上级视口",
|
|
}
|
|
|
|
func _ready():
|
|
var stationKeys = $platform.get_node('stationKeys')
|
|
var psl = $platform.get_node('psl')
|
|
stationKeys.visible = true
|
|
stationKeys.position = Vector2(2100,1100)
|
|
psl.visible = true
|
|
psl.position = Vector2(2100,1100)
|
|
$AllTimer/openAllwindow.start()
|
|
|
|
|
|
func _on_open_allwindow_timeout() -> void:
|
|
var stationKeys = $platform.get_node('stationKeys')
|
|
var psl = $platform.get_node('psl')
|
|
stationKeys.visible = false
|
|
stationKeys.position = Vector2(1133,325)
|
|
psl.visible = false
|
|
psl.position = Vector2(568,190)
|