42 lines
1.3 KiB
GDScript
42 lines
1.3 KiB
GDScript
extends Node
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## 实训名称
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@export var trainingName: String = "实训"
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## 场景描述
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@export var trainingDesc: String = "场景描述"
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func _ready():
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$TrainingDescDialog.title = trainingName
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$TrainingDescDialog.updateSceneDesc(trainingDesc)
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func _on_training_desc_dialog_start_training():
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$total.trainComeAndOpenScreenDoor()
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$total.setAssignScreenDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor3])
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func load_mp3(path):
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var file = FileAccess.open(path, FileAccess.READ)
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var sound = AudioStreamMP3.new()
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sound.data = file.get_buffer(file.get_length())
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return sound
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func _on_total_screen_door_open_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor1":
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var sound = load_mp3("res://Assets/training_speech/kmgz/3hmkmgz.mp3")
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await $VoiceCommunication.play_reply(sound)
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#$total.currenNeedClickNode = currentStep[stepIndex]
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#if $total.trainingMode == TotalScene.Training_Mode.Teach:
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#$TrainTip.setTrainingTip($total.allClickEquipmentInfo[currentStep[stepIndex]])
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elif screenDoor.name == "screenDoor3":
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$DepartTimer.wait_time = 15
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$DepartTimer.one_shot = true
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$DepartTimer.connect("timeout", depart)
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$DepartTimer.start()
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func depart():
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$total.closeScreenDoor()
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func _on_total_screen_door_close_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor3":
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$total.trainLeave()
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