godot-psd-training/trainings/trainingOpenDoorFault/trainingOpenDoorFault.gd
2024-05-14 10:42:45 +08:00

42 lines
1.3 KiB
GDScript

extends Node
## 实训名称
@export var trainingName: String = "实训"
## 场景描述
@export var trainingDesc: String = "场景描述"
func _ready():
$TrainingDescDialog.title = trainingName
$TrainingDescDialog.updateSceneDesc(trainingDesc)
func _on_training_desc_dialog_start_training():
$total.trainComeAndOpenScreenDoor()
$total.setAssignScreenDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor3])
func load_mp3(path):
var file = FileAccess.open(path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
func _on_total_screen_door_open_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor1":
var sound = load_mp3("res://Assets/training_speech/kmgz/3hmkmgz.mp3")
await $VoiceCommunication.play_reply(sound)
#$total.currenNeedClickNode = currentStep[stepIndex]
#if $total.trainingMode == TotalScene.Training_Mode.Teach:
#$TrainTip.setTrainingTip($total.allClickEquipmentInfo[currentStep[stepIndex]])
elif screenDoor.name == "screenDoor3":
$DepartTimer.wait_time = 15
$DepartTimer.one_shot = true
$DepartTimer.connect("timeout", depart)
$DepartTimer.start()
func depart():
$total.closeScreenDoor()
func _on_total_screen_door_close_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor3":
$total.trainLeave()