godot-psd-training/UI/CameraSwitch/cameraSwitch.gd
2024-06-17 16:35:21 +08:00

53 lines
1.1 KiB
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func switchCamera(camera):
$"..".switchCamera(camera)
func _on_vehicle_control_room_pressed():
switchCamera($"..".Camera_name.VehicleControlRoom)
func _on_station_hall_pressed():
switchCamera($"..".Camera_name.StationHall)
func _on_up_platform_pressed():
switchCamera($"..".Camera_name.UpPlatform)
func _on_down_platform_pressed():
switchCamera($"..".Camera_name.DownPlatform)
func _on_a_passageway_pressed():
switchCamera($"..".Camera_name.APassageway)
func _on_b_passageway_pressed():
switchCamera($"..".Camera_name.BPassageway)
func _on_c_passageway_pressed():
switchCamera($"..".Camera_name.CPassageway)
func _on_d_passageway_pressed():
switchCamera($"..".Camera_name.DPassageway)
func _on_staion_hall_a_pressed():
switchCamera($"..".Camera_name.StaionHallA)
func _on_station_hall_b_pressed():
switchCamera($"..".Camera_name.StationHallB)