52 lines
1.4 KiB
GDScript
52 lines
1.4 KiB
GDScript
extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func initButton():
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$HBoxContainer/BExitGate.set_pressed_no_signal(true)
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$HBoxContainer/BLowerStepSwitch.set_pressed_no_signal(false)
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$HBoxContainer/BTVM.set_pressed_no_signal(false)
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$HBoxContainer/BInboundGate.set_pressed_no_signal(false)
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$HBoxContainer/BUpperStep.set_pressed_no_signal(false)
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$HBoxContainer/BLowerStep.set_pressed_no_signal(false)
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$HBoxContainer/BGangway.set_pressed_no_signal(false)
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func _on_back_pressed():
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$"..".back('StaionHall')
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func _on_b_gangway_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.BGangway)
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func _on_b_lower_step_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.BLowerStep)
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func _on_b_upper_step_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.BUpperStep)
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func _on_b_exit_gate_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.BExitGate)
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func _on_b_inbound_gate_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.BInboundGate)
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func _on_btvm_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.BTVM)
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func _on_b_lower_step_switch_pressed():
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$"..".switchCamera(LargePassengerFlowScene.Camera_name.BLowerStepSwitch)
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