270 lines
7.9 KiB
GDScript
270 lines
7.9 KiB
GDScript
extends Node
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## 实训名称
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@export var trainingName: String = "实训"
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## 场景描述
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@export var trainingDesc: String = "场景描述"
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var stepOperation = []
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var handleStep = [
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{
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"stepName": "发现故障 步骤一:站务员手指:上行2号、3号故障门门头灯。步骤二:站务员口呼:多门关门故障。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "多门关门故障。"
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},
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{
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"stepName": "现场处置 步骤一:站务员用对讲机汇报值班员:值班员,上行多门关门故障,操作PSL互锁解除发车。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "值班员,上行多门关门故障,操作PSL互锁解除发车。"
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},
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{
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"stepName": "步骤二:值班员回复:收到。",
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"stepOperation": [],
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"next": false,
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"play": true,
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"playPath": "res://Assets/training_speech/sd.mp3",
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"stepTip": false,
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"checkVoice": "",
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},
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{
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"stepName": "步骤三:站务员用对讲机汇报值班站长:值班站长,上行多门关门故障,请派人看护故障站台门。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "值班站长,上行多门关门故障,请派人看护故障站台门。"
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},
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{
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"stepName": "步骤四:值班站长(机器人)自动回复:收到。",
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"stepOperation": [],
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"next": false,
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"play": true,
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"playPath": "res://Assets/training_speech/sd.mp3",
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"stepTip": false,
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"checkVoice": "",
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},
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{
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"stepName": "步骤五:站务员使用互锁解除发车:将上行PSL互锁解除开关钥匙旋转至互锁解除位,互锁解除指示灯点亮,并保持互锁解除位。",
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"stepOperation": ["PSL","HSJC_Key","confirmUseKey","InterlockReleaseSwitchRightRotate"],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": ""
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},
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{
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"stepName": "步骤六:确认列车车尾超过站台安全门端门。站务员口呼:列车已发出。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "列车已发出。"
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},
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{
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"stepName": "步骤七:站务员松开上行PSL互锁解除开关钥匙,并取出钥匙,互锁解除指示灯熄灭。",
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"stepOperation": ["InterlockReleaseSwitchLeftRotate","removeHSJCKeyOfWindowPsl"],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": ""
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},
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{
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"stepName": "步骤八:站务员用两套LCB钥匙分别将2号、3号故障门LCB转至“关门”位置。",
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"stepOperation": ["LCB2","LCB_Key2","confirmUseKey","LCB2RightRotate","LCB3","LCB_Key3","confirmUseKey","LCB3RightRotate"],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": ""
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},
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{
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"stepName": "步骤九:确认故障门关闭。站务员口呼:关门成功。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "关门成功。"
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},
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{
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"stepName": "步骤十:系统提示“维修人员通知现场故障已修复",
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"stepOperation": [],
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"next": false,
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"checkVoice": "",
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"play": true,
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"playPath": "res://Assets/training_speech/trainingTotalPlatformDoorFault/gzmyxf.mp3",
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"stepTip": false,
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},
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{
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"stepName": "步骤十一:站务员口呼:故障门处置完毕。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "故障门处置完毕。"
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},
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{
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"stepName": "步骤十二:站务员用LCB钥匙将2号故障门LCB转至“自动”位置,并取出钥匙。",
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"stepOperation": ["LCB2","LCB2LeftRotate","removeKeyOfWindowLCB2"],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": ""
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},
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{
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"stepName": "步骤十三:站务员用LCB钥匙将3号故障门LCB转至“自动”位置,并取出钥匙。",
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"stepOperation": ["LCB3","LCB3LeftRotate","removeKeyOfWindowLCB3"],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": ""
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},
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{
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"stepName": "步骤十四:站务员用对讲机汇报值班员、值班站长:值班员、值班站长,上行多门故障已处理完毕。",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "值班员、值班站长,上行多门故障已处理完毕。"
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},
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{
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"stepName": "步骤十五:值班员回复:收到。步骤十六:值班站长(机器人)自动回复:收到。",
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"stepOperation": [],
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"next": false,
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"checkVoice": "",
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"play": true,
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"playPath": "res://Assets/training_speech/sd.mp3",
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"stepTip": false,
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},
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{
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"stepName": "实训已完成!",
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"stepOperation": [],
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"next": false,
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"play": false,
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"playPath": "",
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"stepTip": true,
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"checkVoice": "",
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},
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]
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## 步骤操作执行index
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var stepOperationIndex = 0
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## 步骤执行index
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var handleStepIndex = 0
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func _ready():
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$TrainingDescDialog.title = trainingName
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$TrainingDescDialog.updateSceneDesc(trainingDesc)
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$TrainingDescDialog.grab_focus()
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stepOperationIndex = 0
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handleStepIndex = 0
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func _on_training_desc_dialog_start_training():
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$total.trainComeAndOpenScreenDoor()
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$total.setAssignScreenDoorsCloseFault([TotalScene.ScreenDoor_name.screenDoor2,TotalScene.ScreenDoor_name.screenDoor3])
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func nextStep():
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if handleStepIndex < handleStep.size():
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var step = handleStep[handleStepIndex]
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handleStepIndex = handleStepIndex + 1
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if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepTip.updateOperationTip(step.stepName)
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if step.stepOperation.size() > 0:
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initStepOperation()
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if step.next == true:
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$StepTimer.connect("timeout", nextStep)
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$StepTimer.start()
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if step.checkVoice:
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await $VoiceCommunication.speech_record_check(step.checkVoice)
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if step.stepName != "步骤九:确认故障门关闭。站务员口呼:关门成功。":
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nextStep()
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else :
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$maintainerTimer.start()
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if step.play:
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var sound = load(step.playPath)
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await $VoiceCommunication.play_reply(sound)
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if step.stepName != "步骤十:系统提示“维修人员通知现场故障已修复":
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nextStep()
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if step.stepName == "实训已完成!":
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$total.trainLeave()
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func setOperationNodeAndTip():
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$total.currenNeedClickNode = stepOperation[stepOperationIndex]
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if $total.trainingMode == TotalScene.Training_Mode.Teach:
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$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
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func initStepOperation():
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stepOperation = handleStep[handleStepIndex-1].stepOperation
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stepOperationIndex = 0
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setOperationNodeAndTip()
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##与站台交互点击信号
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func _on_total_current_click_check_signal(isCorrect):
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if isCorrect:
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if $total.currentClickNode == 'InterlockReleaseSwitchRightRotate' :
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$total.trainLeave(true)
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stepOperationIndex = stepOperationIndex + 1
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$StepJudgment.hideError()
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if stepOperationIndex < stepOperation.size():
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setOperationNodeAndTip()
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elif $total.currentClickNode != 'LCB3RightRotate' :
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$TrainTip.setTrainingTip('')
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nextStep()
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else :
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$TrainTip.setTrainingTip('')
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else:
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if $total.trainingMode != TotalScene.Training_Mode.Exam:
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$StepJudgment.showError()
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##开门信号
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func _on_total_screen_door_open_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor1" :
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$CloseScreenDoorTimer.start()
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##关门信号
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func _on_total_screen_door_close_confirm_signal(screenDoor):
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if screenDoor.name == "screenDoor1" or screenDoor.name == "screenDoor3":
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nextStep()
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func _on_close_screen_door_timer_timeout() -> void:
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$total.closeScreenDoor()
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func _on_fault_tip_dialog_comfirm_signal() -> void:
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nextStep()
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func _on_maintainer_timer_timeout() -> void:
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nextStep()
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$FaultTipDialog.show()
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func _on_confirm_dialog_two_cancel():
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get_tree().paused = false
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func _on_confirm_dialog_two_confirm():
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get_tree().paused = false
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get_tree().reload_current_scene()
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