27 lines
653 B
GDScript
27 lines
653 B
GDScript
extends Node
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var effect
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var recording: AudioStreamWAV
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func _ready():
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# We get the index of the "Record" bus.
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var idx = AudioServer.get_bus_index("Record")
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# And use it to retrieve its first effect, which has been defined
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# as an "AudioEffectRecord" resource.
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effect = AudioServer.get_bus_effect(idx, 0)
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func _on_psl_button_pressed():
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if effect.is_recording_active():
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recording = effect.get_recording()
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print(recording.data.size())
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effect.set_recording_active(false)
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$AudioStreamRecord.stop()
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$AudioStreamPlayer.stream = recording
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$AudioStreamPlayer.play()
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else:
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$AudioStreamRecord.play()
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effect.set_recording_active(true)
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