46 lines
1.3 KiB
GDScript
46 lines
1.3 KiB
GDScript
extends Window
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# Called when the node enters the scene tree for the first time.
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func _ready():
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self.hide()
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self.transparent_bg = true
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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var right_theme_resource = load("res://training_tip_right.tres")
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var left_theme_resource = load("res://training_tip_left.tres")
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func setTrainingTip(text):
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$PanelContainer/Label.text = text
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if text!= '':
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self.show()
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var position = computed_position()
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self.position = position
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self.size = self.get_contents_minimum_size()
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else:
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self.hide()
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func _on_panel_container_resized():
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if $PanelContainer/Label.text != "":
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var cp = computed_position()
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if self.position.x != cp.x or self.position.y != cp.y:
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self.position = cp
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self.size = self.get_contents_minimum_size()
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func computed_position():
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var position = $"../total".allClickEquipmentPostion($"..".currentStep[$"..".stepIndex])
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if position.x - $PanelContainer.size.x < 0:
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position.x = position.x - 10
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position.y = position.y + 10
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$PanelContainer.theme = right_theme_resource
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else:
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position.x = position.x - $PanelContainer.size.x + 10
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position.y = position.y - $PanelContainer.size.y - 10
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$PanelContainer.theme = left_theme_resource
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return position
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