113 lines
3.1 KiB
GDScript
113 lines
3.1 KiB
GDScript
extends Window
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##lcb面板
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class_name LcbWindow
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##是否允许操作
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var allowHandle :bool = true
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var currenScreenDoor:ScreenDoor=null
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func _on_screen_door_click_lcb_signal(screenDoor: Variant) -> void:
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allClickLCBSignal.emit(self.title,$".")
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if !allowHandle :
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return
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var screenDoorName=String(screenDoor.name)
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self.title='LCB'+screenDoorName[screenDoorName.length() - 1]
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self.show()
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$"../stationKeys".onShowWindow(StationKeyWindow.WindowType.LCB,screenDoor.lcbKey.keyName)
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currenScreenDoor=screenDoor
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resetState(screenDoor.lcbKey)
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func _on_close_requested() -> void:
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self.hide()
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$"../stationKeys".hide()
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## 旋钮的状态枚举
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enum KNOB_STATE{
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ISOLATE,# 隔离
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AUTO,# 自动
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OPEN,# 开门
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CLOSE,# 关门
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}
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@onready var knob_state : KNOB_STATE = KNOB_STATE.AUTO :
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set(value):
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knob_state = value
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func change_knob_state(state):
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knob_state = state
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currenScreenDoor.lcbKey.keyState = knob_state
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if knob_state==KNOB_STATE.OPEN:
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currenScreenDoor.openScreenDoor(true)
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elif knob_state==KNOB_STATE.CLOSE:
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currenScreenDoor.closeScreenDoor(true)
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##展示控制的钥匙
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func shouHandleKey(keyName:String):
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currenScreenDoor.lcbKey.keyName = keyName
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$TextureRect2.visible=true
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$LCB2_Right_Rotate.visible=true
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$LCB2_Left_Rotate.visible=true
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##隐藏控制的钥匙
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func hideHandleKey():
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$TextureRect2.visible=false
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$LCB2_Right_Rotate.visible=false
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$LCB2_Left_Rotate.visible=false
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##重置面板
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func resetState(lcbKey):
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if(lcbKey.keyName):
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shouHandleKey(currenScreenDoor.lcbKey.keyName)
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knob_state = lcbKey.keyState
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match lcbKey.keyState:
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KNOB_STATE.ISOLATE:
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$TextureRect2.rotation = -PI*62/180
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KNOB_STATE.AUTO:
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$TextureRect2.rotation = 0
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KNOB_STATE.CLOSE:
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$TextureRect2.rotation = PI*59/180
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KNOB_STATE.OPEN:
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$TextureRect2.rotation = PI/2
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else:
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change_knob_state(KNOB_STATE.AUTO)
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$TextureRect2.rotation = 0
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hideHandleKey()
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##打开钥匙盒相关
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func _on_open_key_window_gui_input(event: InputEvent) -> void:
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if event.button_mask == MouseButtonMask.MOUSE_BUTTON_MASK_LEFT:
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$"../stationKeys".onShowWindow(StationKeyWindow.WindowType.LCB,currenScreenDoor.lcbKey.keyName)
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func _on_open_key_window_mouse_entered() -> void:
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$openKeyWindow.set_default_cursor_shape(Control.CursorShape.CURSOR_POINTING_HAND)
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func _on_open_key_window_mouse_exited() -> void:
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$openKeyWindow.set_default_cursor_shape(Control.CursorShape.CURSOR_ARROW)
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##拔钥匙相关
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func _on_texture_rect_2_gui_input(event: InputEvent) -> void:
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if event.button_mask == MouseButtonMask.MOUSE_BUTTON_MASK_LEFT:
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allClickLCBSignal.emit('removeKeyOfWindow'+self.title,$".")
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if !allowHandle :
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return
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hideHandleKey()
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$"../stationKeys".showKeyAfterRemoveKey(currenScreenDoor.lcbKey.keyName)
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currenScreenDoor.lcbKey.keyName = ''
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func _on_texture_rect_2_mouse_entered() -> void:
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$TextureRect2.set_default_cursor_shape(Control.CursorShape.CURSOR_POINTING_HAND)
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func _on_texture_rect_2_mouse_exited() -> void:
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$TextureRect2.set_default_cursor_shape(Control.CursorShape.CURSOR_ARROW)
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##所有LCB点击操作汇总
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signal allClickLCBSignal(equipmentName:String,equipmentInfo)
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