godot-psd-training/sceen/platform/jjtc.tscn
joylink_fanyuhong 23dc1835fe jjtc调整
2024-04-23 18:06:31 +08:00

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[gd_scene load_steps=5 format=3 uid="uid://c1rooma5e6ir4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v2w26"]
resource_name = "20 - Default"
cull_mode = 2
albedo_color = Color(0.790731, 0.790731, 0.790731, 1)
metallic = 1.0
roughness = 0.858579
[sub_resource type="ArrayMesh" id="ArrayMesh_bglq4"]
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"primitive": 3,
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}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_3dac2"]
resource_name = "screenDoor_网格_061"
_surfaces = [{
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"name": "20 - Default",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
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blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_bglq4")
[sub_resource type="ViewportTexture" id="ViewportTexture_gubnu"]
viewport_path = NodePath("SubViewport")
[node name="JJTC" type="Node3D"]
[node name="JJTC_Body" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.74842, 1.05459, -7.39734)
mesh = SubResource("ArrayMesh_3dac2")
skeleton = NodePath("")
metadata/_edit_lock_ = true
[node name="SubViewport" type="SubViewport" parent="."]
size = Vector2i(200, 45)
[node name="ColorRect" type="ColorRect" parent="SubViewport"]
offset_right = 200.0
offset_bottom = 45.0
color = Color(0, 0.12549, 1, 1)
[node name="Label" type="Label" parent="SubViewport"]
offset_right = 40.0
offset_bottom = 23.0
theme_override_font_sizes/font_size = 32
text = "紧急停车按钮"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -3.74, 1.22, -7.2)
texture = SubResource("ViewportTexture_gubnu")