58 lines
1.2 KiB
GDScript
58 lines
1.2 KiB
GDScript
extends Window
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var currenScreenDoor:ScreenDoor=null
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func _on_screen_door_click_lcb_signal(screenDoor: Variant) -> void:
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var screenDoorName=String(screenDoor.name)
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self.title='LCB'+screenDoorName[screenDoorName.length() - 1]
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self.show()
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$"../stationKeys".show()
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$"../stationKeys".shouAllKeys()
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currenScreenDoor=screenDoor
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resetState()
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func _on_close_requested() -> void:
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self.hide()
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$"../stationKeys".hide()
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## 旋钮的状态枚举
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enum KNOB_STATE{
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ISOLATE,# 隔离
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AUTO,# 自动
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OPEN,# 开门
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CLOSE,# 关门
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}
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@onready var knob_state : KNOB_STATE = KNOB_STATE.AUTO :
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set(value):
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knob_state = value
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if knob_state==KNOB_STATE.OPEN:
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currenScreenDoor.openScreenDoor()
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elif knob_state==KNOB_STATE.CLOSE:
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currenScreenDoor.closeScreenDoor()
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func change_knob_state(state):
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knob_state = state
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##展示控制的钥匙
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func shouHandleKey():
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$TextureRect2.visible=true
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$LCB2_Right_Rotate.visible=true
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$LCB2_Left_Rotate.visible=true
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##隐藏控制的钥匙
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func hideHandleKey():
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$TextureRect2.visible=false
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$LCB2_Right_Rotate.visible=false
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$LCB2_Left_Rotate.visible=false
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##重置面板
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func resetState():
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change_knob_state(KNOB_STATE.AUTO)
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$TextureRect2.rotation = 0
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hideHandleKey()
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