godot-psd-training/UI/station_keys/station_keys_window.gd
2024-04-26 16:54:17 +08:00

47 lines
1.0 KiB
GDScript

extends Window
var current_focus: CanvasItem
func _on_key_focus_entered(node):
current_focus = node
print("node : ", current_focus.name, " focus")
func _on_button_pressed():
if current_focus == null:
print("请选择钥匙")
else:
print("使用钥匙:", current_focus.name)
current_focus.hide_key()
$AudioStreamPlayer.play()
if(current_focus.name.contains('LCB')):
$"../LCB".shouHandleKey()
$"../LCB".grab_focus()
elif (current_focus.name.contains('PSL')):
$"../psl".shouPSLAllowHandleKey()
$"../psl".grab_focus()
elif (current_focus.name.contains('HSJC')):
$"../psl".shouInterlockReleaseSwitchHandleKey()
$"../psl".grab_focus()
func _on_close_requested():
self.hide()
func _on_show_button_pressed():
print('on_show_button_pressed');
self.show()
func shouAllKeys():
make_node_visible($PanelContainer/VBoxContainer/GridContainer)
func make_node_visible(node: Node):
node.visible = true
node.modulate.a = 255
for child in node.get_children():
make_node_visible(child)