236 lines
5.8 KiB
HTML
236 lines
5.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
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<title>$GODOT_PROJECT_NAME</title>
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<style>
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html, body, #canvas {
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margin: 0;
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padding: 0;
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border: 0;
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}
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body {
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color: white;
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background-color: black;
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overflow: hidden;
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touch-action: none;
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}
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#canvas {
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display: block;
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}
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#canvas:focus {
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outline: none;
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}
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#status, #status-splash, #status-progress {
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position: absolute;
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left: 0;
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right: 0;
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}
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#status, #status-splash {
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top: 0;
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bottom: 0;
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}
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#status {
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background-color: #242424;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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visibility: hidden;
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}
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#status-splash {
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max-height: 100%;
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max-width: 100%;
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margin: auto;
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}
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#status-progress, #status-notice {
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display: none;
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}
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#status-progress {
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bottom: 10%;
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width: 50%;
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margin: 0 auto;
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}
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.button-style {
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width: 36px;
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height: 36px;
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cursor: pointer;
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padding: 0;
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}
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#right-button {
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z-index: 9;
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position: absolute;
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right: 10px;
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bottom: 10px;
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}
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#status-notice {
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background-color: #5b3943;
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border-radius: 0.5rem;
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border: 1px solid #9b3943;
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color: #e0e0e0;
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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line-height: 1.3;
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margin: 0 2rem;
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overflow: hidden;
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padding: 1rem;
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text-align: center;
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z-index: 1;
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}
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</style>
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$GODOT_HEAD_INCLUDE
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</head>
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<body>
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<canvas id="canvas">
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Your browser does not support the canvas tag.
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</canvas>
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<noscript>
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Your browser does not support JavaScript.
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</noscript>
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<div id="status">
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<img id="status-splash" src="$GODOT_SPLASH" alt="">
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<progress id="status-progress"></progress>
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<div id="status-notice"></div>
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</div>
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<div id="right-button">
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<button id="enterFull" class="button-style" type="button" onclick="enterFullScreen()">
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<img onclick="enterFullScreen" src="https://joylink.club/oss-rtss/logo/fullScreen_Q.jpg" alt="enter" width="32" height="32" />
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</button>
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<button id="exitFull" class="button-style" type="button" onclick="exitFullScreen()">
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<img src="https://joylink.club/oss-rtss/logo/exitFullScreen_Q.jpg" alt="exit" width="32" height="32" />
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</button>
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</div>
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<script src="$GODOT_URL"></script>
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<script>
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const GODOT_CONFIG = $GODOT_CONFIG;
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const engine = new Engine(GODOT_CONFIG);
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function isPageFullscreen() {
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return !!(document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement);
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}
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const button1 = document.getElementById("enterFull");
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const button2 = document.getElementById("exitFull");
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button2.style.display = "none";
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document.addEventListener("fullscreenchange", function() {
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if (document.fullscreenElement) {
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button1.style.display = "none";
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button2.style.display = "block";
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} else {
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button1.style.display = "block";
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button2.style.display = "none";
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}
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});
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// 判断全屏模式是否是可用
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function isFullscreenEnabled() {
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return document.fullscreenEnabled ||
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document.mozFullScreenEnabled ||
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document.webkitFullscreenEnabled ||
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document.msFullscreenEnabled || false;
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}
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function enterFullScreen() {
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if (isFullscreenEnabled()) {
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const element = document.documentElement;
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if (element.requestFullscreen) {
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element.requestFullscreen();
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} else if (element.mozRequestFullScreen) { /* Firefox */
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element.mozRequestFullScreen();
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} else if (element.webkitRequestFullscreen) { /* Chrome, Safari & Opera */
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element.webkitRequestFullscreen();
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} else if (element.msRequestFullscreen) { /* IE/Edge */
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element .msRequestFullscreen();
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}
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}
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}
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function exitFullScreen() {
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if (document.exitFullscreen) {
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document.exitFullscreen();
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} else if (document.mozCancelFullScreen) { /* Firefox */
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document.mozCancelFullScreen();
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} else if (document.webkitExitFullscreen) { /* Chrome, Safari and Opera */
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document.webkitExitFullscreen();
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} else if (document.msExitFullscreen) { /* IE/Edge */
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document.msExitFullscreen();
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}
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}
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(function () {
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const statusOverlay = document.getElementById('status');
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const statusProgress = document.getElementById('status-progress');
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const statusNotice = document.getElementById('status-notice');
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let initializing = true;
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let statusMode = '';
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing) {
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return;
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}
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if (mode === 'hidden') {
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statusOverlay.remove();
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initializing = false;
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return;
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}
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statusOverlay.style.visibility = 'visible';
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statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
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statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
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statusMode = mode;
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}
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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const lines = text.split('\n');
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lines.forEach((line) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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}
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function displayFailureNotice(err) {
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console.error(err);
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if (err instanceof Error) {
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setStatusNotice(err.message);
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} else if (typeof err === 'string') {
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setStatusNotice(err);
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} else {
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setStatusNotice('An unknown error occured');
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}
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setStatusMode('notice');
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initializing = false;
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}
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setStatusMode('progress');
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engine.startGame({
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'onProgress': function (current, total) {
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if (current > 0 && total > 0) {
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statusProgress.value = current;
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statusProgress.max = total;
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} else {
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statusProgress.removeAttribute('value');
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statusProgress.removeAttribute('max');
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}
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},
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}).then(() => {
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setStatusMode('hidden');
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}, displayFailureNotice);
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}());
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</script>
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</body>
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</html> |