32 lines
909 B
GDScript
32 lines
909 B
GDScript
extends Sprite2D
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@onready var open_light: Sprite2D = $"../../Light/openLight"
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func _ready() -> void:
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set_process_input(true)
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if $"../..".buttonLightType == $"../..".ButtonLightType.red:
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var icon = preload("res://Assets/psl/按钮_红.png")
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self.set_texture(icon)
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elif $"../..".buttonLightType == $"../..".ButtonLightType.black:
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var icon = preload("res://Assets/psl/按钮_黑.png")
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self.set_texture(icon)
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func test_enter():
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var mouse_position = get_global_mouse_position()
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return self.get_rect().has_point(to_local(mouse_position))
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func _input(event):
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if event is InputEventMouseMotion:
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var flag1 = test_enter()
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if flag1:
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pass
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else:
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pass
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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var flag2 = test_enter()
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if flag2:
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open_light.visible = !open_light.visible
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$"../..".clickButtonSignal.emit(open_light.visible)
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