godot-psd-training/trainings/trainingOpenDoorFault/trainingOpenDoorFault.gd
2024-05-24 16:24:15 +08:00

223 lines
6.3 KiB
GDScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

extends Node
## 实训名称
@export var trainingName: String = "实训"
## 场景描述
@export var trainingDesc: String = "场景描述"
var stepOperation = []
var handleStep = [
{
"stepName": "发现故障 步骤一站务员手指上行3号门门头灯。步骤二站务员口呼上行3号门门头灯不亮开门故障。",
"stepOperation": [],
"next": false,
"waitTime": 3,
"play": false,
"playPath": "",
"stepTip": true,
"checkVoice": "上行3号门门头灯不亮开门故障。"
},
{
"stepName": "现场处置 步骤一站务员用对讲机汇报值班员值班员上行3号门开门故障使用LCB开启站台门。",
"stepOperation": [],
"next": false,
"checkVoice": "值班员上行3号门开门故障使用LCB开启站台门。",
"play": false,
"playPath": "",
"stepTip": true,
},
{
"stepName": "步骤二:值班员回复:收到。",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
},
{
"stepName": "步骤三站务员用LCB打开3号故障门用 LCB钥匙1号将故障门3号门的LCB转至“开门”位置。",
"stepOperation": ["LCB3","LCB_Key1","confirmUseKey","LCB3RightRotate","LCB3RightRotate"],
"next": false,
"checkVoice": "",
"play": false,
"playPath": "",
"stepTip": true,
},
{
"stepName": "步骤四:站台门打开后,站务员口呼:请有序下车。",
"stepOperation": [],
"next": false,
"checkVoice": "请有序下车。",
"play": false,
"playPath": "",
"stepTip": true,
},
{
"stepName": "步骤五站务员用LCB关闭3号故障门停站时间到乘客乘降完毕后用 LCB钥匙1号将故障门3号门的LCB转至“关门”位置。",
"stepOperation": ["LCB3LeftRotate"],
"next": false,
"checkVoice": "",
"play": false,
"playPath": "",
"stepTip": true,
},
{
"stepName": "步骤六:站务员口呼:故障门处置完毕。",
"stepOperation": [],
"next": false,
"checkVoice": "故障门处置完毕。",
"play": false,
"playPath": "",
"stepTip": true,
},
{
"stepName": "步骤七:列车出清站台后,站务员用 LCB钥匙1号将故障门3号门的LCB转至“自动”位置取出钥匙。",
"stepOperation": ["LCB3LeftRotate","removeKeyOfWindowLCB3"],
"next": false,
"checkVoice": "",
"play": false,
"playPath": "",
"stepTip": true,
},
{
"stepName": "步骤八站务员用对讲机汇报值班员值班员上行3号门故障已处理完毕。",
"stepOperation": [],
"next": false,
"checkVoice": "值班员上行3号门故障已处理完毕。",
"play": false,
"playPath": "",
"stepTip": true,
},
{
"stepName": "步骤九:值班员回复:收到。",
"stepOperation": [],
"next": true,
"waitTime": 2,
"checkVoice": "",
"play": true,
"playPath": "res://Assets/training_speech/sd.mp3",
"stepTip": false,
},
{
"stepName": "实训已完成!",
"stepOperation": [],
"next": false,
"checkVoice": "",
"play": false,
"playPath": "",
"stepTip": true,
},
]
## 步骤操作执行index
var stepOperationIndex = 0
## 步骤执行index
var handleStepIndex = 0
func _ready():
$TrainingDescDialog.title = trainingName
$TrainingDescDialog.updateSceneDesc(trainingDesc)
$TrainingDescDialog.grab_focus()
stepOperationIndex = 0
handleStepIndex = 0
func _on_training_desc_dialog_start_training():
$total.trainComeAndOpenScreenDoor()
$total.setAssignScreenDoorsOpenFault([TotalScene.ScreenDoor_name.screenDoor3])
func nextStep():
if handleStepIndex < handleStep.size():
var step = handleStep[handleStepIndex]
handleStepIndex = handleStepIndex + 1
if step.stepTip == true and $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepTip.updateOperationTip(step.stepName)
if step.stepOperation.size() > 0:
initStepOperation()
if step.next == true:
$StepTimer.connect("timeout", nextStep)
$StepTimer.start()
if step.checkVoice:
await $VoiceCommunication.speech_record_check(step.checkVoice)
if step.stepName != "步骤四:站台门打开后,站务员口呼:请有序下车。":
nextStep()
if step.play:
var sound = load(step.playPath)
await $VoiceCommunication.play_reply(sound)
nextStep()
func setOperationNodeAndTip():
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
func initStepOperation():
stepOperation = handleStep[handleStepIndex-1].stepOperation
stepOperationIndex = 0
setOperationNodeAndTip()
##与站台交互点击信号
func _on_total_current_click_check_signal(isCorrect):
if isCorrect:
if $total.currentClickNode == 'removeKeyOfWindowLCB3' :
nextStep()
stepOperationIndex = stepOperationIndex + 1
$StepJudgment.hideError()
if stepOperationIndex < stepOperation.size():
$total.currenNeedClickNode = stepOperation[stepOperationIndex]
if $total.trainingMode == TotalScene.Training_Mode.Teach:
$TrainTip.setTrainingTip($total.allClickEquipmentInfo[stepOperation[stepOperationIndex]])
else:
$TrainTip.setTrainingTip('')
else:
if $total.trainingMode != TotalScene.Training_Mode.Exam:
$StepJudgment.showError()
##开门信号
func _on_total_screen_door_open_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor1":
handleStepIndex = 0
nextStep()
elif screenDoor.name == "screenDoor3":
$DepartTimer.connect("timeout", closeScreenDoor)
$DepartTimer.start()
handleStepIndex = 4
nextStep()
##关门信号
func _on_total_screen_door_close_confirm_signal(screenDoor):
if screenDoor.name == "screenDoor3":
$total.trainLeave()
handleStepIndex = 6
nextStep()
elif screenDoor.name == "screenDoor1":
handleStepIndex = 5
nextStep()
##待解决
func _on_voice_communication_speech_recognition_successed123() -> void:
if handleStepIndex == 0 :
nextStep()
elif handleStepIndex == 3 :
nextStep()
elif handleStepIndex == 5 :
nextStep()
func closeScreenDoor():
$total.closeScreenDoor()
func _on_confirm_dialog_two_cancel():
get_tree().paused = false
func _on_confirm_dialog_two_confirm():
get_tree().paused = false
get_tree().reload_current_scene()