49 lines
1.2 KiB
TypeScript
49 lines
1.2 KiB
TypeScript
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import { IGraphicScene } from '../app';
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import { GraphicAnimation, JlGraphic } from '../core';
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/**
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* 图形动画管理
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*/
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export declare class AnimationManager {
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app: IGraphicScene;
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_pause: boolean;
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/**
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* key - graphic.id
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*/
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graphicAnimationMap: Map<string, Map<string, GraphicAnimation>>;
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constructor(app: IGraphicScene);
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private run;
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pause(): void;
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resume(): void;
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destroy(): void;
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/**
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* 图形对象的所有动画map
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* @param graphic
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* @returns
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*/
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animationMap(graphic: JlGraphic): Map<string, GraphicAnimation>;
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/**
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* 注册图形动画
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* @param graphic
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* @param animation
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*/
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registerAnimation(graphic: JlGraphic, animation: GraphicAnimation): void;
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/**
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* 删除图形动画
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* @param graphic
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* @param name
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*/
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unregisterAnimation(graphic: JlGraphic, name: string): void;
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/**
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* 删除所有图形动画
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* @param graphic
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*/
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unregisterGraphicAnimations(graphic: JlGraphic): void;
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/**
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* 获取图形指定名称动画
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* @param graphic
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* @param name
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* @returns
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*/
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animation(graphic: JlGraphic, name: string): GraphicAnimation | undefined;
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}
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