graphic-pixi/lib/utils/GraphicUtils.d.ts
2023-12-14 13:07:43 +08:00

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import { Container, DisplayObject, IPointData, Point, Rectangle } from 'pixi.js';
/**
* 递归父节点执行逻辑
* @param obj
* @param handler
*/
export declare function recursiveParents(obj: DisplayObject, handler: (parent: Container) => void): void;
/**
* 递归父节点查询父节点对象
* @param obj
* @param finder
* @returns
*/
export declare function recursiveFindParent(obj: DisplayObject, finder: (parent: Container) => boolean): Container | null;
/**
* 递归子节点执行逻辑
* @param container
* @param handler
*/
export declare function recursiveChildren(container: Container, handler: (child: DisplayObject) => void): void;
/**
* 递归子节点查询子节点对象
*/
export declare function recursiveFindChild(container: Container, finder: (child: DisplayObject) => boolean): DisplayObject | null;
export interface BezierParam {
p1: IPointData;
p2: IPointData;
cp1: IPointData;
cp2: IPointData;
}
/**
* 判断贝塞尔曲线数据是否正确
* @param points
*/
export declare function assertBezierPoints(points: IPointData[]): void;
/**
* 转换为贝塞尔曲线参数
* @param points
* @returns
*/
export declare function convertToBezierParams(points: IPointData[]): BezierParam[];
/**
* 根据分段数计算贝塞尔曲线所有点坐标
* @param basePoints
* @param segmentsCount
* @returns
*/
export declare function calculateBezierPoints(basePoints: IPointData[], segmentsCount: number): Point[];
/**
* 根据分段数计算贝塞尔曲线所有点坐标
* @param basePoints
* @param segmentsCount
* @returns
*/
export declare function calculateOneBezierPoints(p1: IPointData, p2: IPointData, cp1: IPointData, cp2: IPointData, segmentsCount: number): Point[];
/**
* 计算矩形中点
*/
export declare function getRectangleCenter(rectangle: Rectangle): Point;
/**
* 计算两个矩形中心对齐的坐标, PS: 计算的是较大包围框的中心
* @param rect1
* @param rect2
* @returns
*/
export declare function getCenterOfTwoRectangle(rect1: Rectangle, rect2: Rectangle): Point;
/**
* 序列化图形变换
* @param obj
* @returns
*/
export declare function serializeTransform(obj: DisplayObject): number[];
/**
* 反序列化变换数据到图形对象
* @param obj
* @param transform
*/
export declare function deserializeTransformInto(obj: DisplayObject, transform: number[]): void;
/**
* 将直线转换为多边形
* @param p1
* @param p2
* @param thick
* @returns
*/
export declare function convertLineToPolygonPoints(p1: IPointData, p2: IPointData, thick: number): IPointData[];
/**
* 转换矩形为多边形点坐标
* @param rect 矩形
* @returns
*/
export declare function convertRectangleToPolygonPoints(rect: Rectangle): IPointData[];
/**
* 计算线段中点坐标
* @param p1
* @param p2
* @returns
*/
export declare function calculateLineMidpoint(p1: IPointData, p2: IPointData): Point;
/**
* 计算线段细分坐标--线段分成几份
* @param p1
* @param p2
* @param knife
* @returns
*/
export declare function calculateLineSegmentingPoint(p1: IPointData, p2: IPointData, knife: number): IPointData[];
/**
* 计算点到直线距离
* @param p1
* @param p2
* @param p
*/
export declare function calculateDistanceFromPointToLine(p1: IPointData, p2: IPointData, p: IPointData): number;
/**
* 计算点到直线的垂足坐标
* @param p
* @param p1
* @param p2
*/
export declare function calculateFootPointFromPointToLine(p1: IPointData, p2: IPointData, p: IPointData): Point;
/**
* 计算直线与圆的交点
* 1用直线到圆心的距离和半径相比判断是否和圆有交点
* 2求出圆心在直线上面的垂点
* 3算出直线的单位向量e
* 4求出一侧交点(Intersection)到projectPoint的长度(sideLength)
* 5求出sideLength和这侧端点到projectPoint距离的比例(ratio)
* 6projectPoint +/- ratio * e = 两侧交点;
* @param p0 圆心坐标
* @param radius 圆半径
* @param p1 直线坐标1
* @param p2 直线坐标2
* @returns 交点坐标可能2/1/0个
*/
export declare function calculateIntersectionPointOfCircleAndLine(p0: IPointData, radius: number, p1: IPointData, p2: IPointData): Point[];
/**
* 计算圆心与圆心外一点与圆的交点(取圆心到点的向量与圆的交点)
* @param p0 圆心坐标
* @param radius 圆半径
* @param p 点坐标
* @returns
*/
export declare function calculateIntersectionPointOfCircleAndPoint(p0: IPointData, radius: number, p: IPointData): Point;
/**
* 计算点基于点的镜像点坐标
* @param bp 基准点
* @param p 待镜像的点坐标
* @param distance 镜像点到基准点的距离默认为p到基准点的距离,即对称
* @returns
*/
export declare function calculateMirrorPoint(bp: IPointData, p: IPointData, distance?: number): Point;
/**
* 计算基于给定轴的给定点的镜像点坐标
* @param pa 给定轴线的坐标
* @param pb 给定轴线的坐标
* @param p 待镜像点坐标
* @param distance
* @returns
*/
export declare function calculateMirrorPointBasedOnAxis(pa: IPointData, pb: IPointData, p: IPointData, distance?: number): Point;
/**
* 计算直线与水平夹角,角度按顺时针从0开始
* @param p1
* @param p2
* @returns 角度,范围[0, 360)
*/
export declare function angleToAxisx(p1: IPointData, p2: IPointData): number;
/**
* 计算两线夹角,pc与pa,pb的夹角顺时针为正逆时针为负
* @param pa 交点
* @param pb 锚定
* @param pc
* @returns 夹角, [-180, 180]
*/
export declare function angleOfIncludedAngle(pa: IPointData, pb: IPointData, pc: IPointData): number;
/**
* 计算两点连线的法向量
* @param point1
* @param point2
* @returns 单位法向量
*/
export declare function getNormalVector(point1: IPointData, point2: IPointData): number[];
/**
* 点延向量方向移动
* @param point
* @param normal 单位向量
* @param length 平移长度
* @returns 移动后的点
*/
export declare function movePointAlongNormal(point: IPointData, normal: number[], length: number): Point;
/**
* 计算两组点各自组成直线的相交点(若两线平行 返回第一组坐标第一个点)
* @param line1 两点坐标列表
* @param line2 两点坐标列表
* @returns 相交点
*/
export declare function getIntersectionPoint(line1: number[], line2: number[]): Point;
/**
* 是否平行线
* @param p1
* @param p2
* @param pa
* @param pb
* @returns
*/
export declare function isParallelLines(p1: IPointData, p2: IPointData, pa: IPointData, pb: IPointData): boolean;
/**
* 点是否在线段上
* @param p1
* @param p2
* @param p
* @returns
*/
export declare function isPointOnLine(p1: IPointData, p2: IPointData, p: IPointData): boolean;
/**
* 两条线段是否存在包含关系
* @param line1
* @param line2
* @returns
*/
export declare function isLineContainOther(line1: {
p1: IPointData;
p2: IPointData;
}, line2: {
p1: IPointData;
p2: IPointData;
}): boolean;
/** 均分线段, 返回各线段端点 */
export declare function splitLineEvenly(p1: IPointData, p2: IPointData, count: number): IPointData[][];
export declare function splitPolyline(points: IPointData[], count: number): IPointData[][];
export declare function getParallelOfPolyline(points: IPointData[], offset: number, side: 'L' | 'R'): IPointData[];