233 lines
7.2 KiB
TypeScript
233 lines
7.2 KiB
TypeScript
import { Container, DisplayObject, IPointData, Point, Rectangle } from 'pixi.js';
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/**
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* 递归父节点执行逻辑
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* @param obj
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* @param handler
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*/
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export declare function recursiveParents(obj: DisplayObject, handler: (parent: Container) => void): void;
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/**
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* 递归父节点查询父节点对象
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* @param obj
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* @param finder
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* @returns
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*/
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export declare function recursiveFindParent(obj: DisplayObject, finder: (parent: Container) => boolean): Container | null;
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/**
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* 递归子节点执行逻辑
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* @param container
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* @param handler
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*/
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export declare function recursiveChildren(container: Container, handler: (child: DisplayObject) => void): void;
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/**
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* 递归子节点查询子节点对象
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*/
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export declare function recursiveFindChild(container: Container, finder: (child: DisplayObject) => boolean): DisplayObject | null;
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export interface BezierParam {
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p1: IPointData;
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p2: IPointData;
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cp1: IPointData;
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cp2: IPointData;
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}
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/**
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* 判断贝塞尔曲线数据是否正确
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* @param points
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*/
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export declare function assertBezierPoints(points: IPointData[]): void;
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/**
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* 转换为贝塞尔曲线参数
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* @param points
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* @returns
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*/
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export declare function convertToBezierParams(points: IPointData[]): BezierParam[];
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/**
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* 根据分段数计算贝塞尔曲线所有点坐标
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* @param basePoints
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* @param segmentsCount
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* @returns
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*/
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export declare function calculateBezierPoints(basePoints: IPointData[], segmentsCount: number): Point[];
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/**
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* 根据分段数计算贝塞尔曲线所有点坐标
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* @param basePoints
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* @param segmentsCount
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* @returns
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*/
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export declare function calculateOneBezierPoints(p1: IPointData, p2: IPointData, cp1: IPointData, cp2: IPointData, segmentsCount: number): Point[];
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/**
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* 计算矩形中点
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*/
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export declare function getRectangleCenter(rectangle: Rectangle): Point;
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/**
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* 计算两个矩形中心对齐的坐标, PS: 计算的是较大包围框的中心
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* @param rect1
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* @param rect2
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* @returns
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*/
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export declare function getCenterOfTwoRectangle(rect1: Rectangle, rect2: Rectangle): Point;
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/**
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* 序列化图形变换
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* @param obj
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* @returns
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*/
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export declare function serializeTransform(obj: DisplayObject): number[];
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/**
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* 反序列化变换数据到图形对象
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* @param obj
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* @param transform
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*/
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export declare function deserializeTransformInto(obj: DisplayObject, transform: number[]): void;
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/**
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* 将直线转换为多边形
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* @param p1
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* @param p2
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* @param thick
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* @returns
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*/
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export declare function convertLineToPolygonPoints(p1: IPointData, p2: IPointData, thick: number): IPointData[];
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/**
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* 转换矩形为多边形点坐标
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* @param rect 矩形
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* @returns
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*/
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export declare function convertRectangleToPolygonPoints(rect: Rectangle): IPointData[];
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/**
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* 计算线段中点坐标
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* @param p1
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* @param p2
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* @returns
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*/
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export declare function calculateLineMidpoint(p1: IPointData, p2: IPointData): Point;
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/**
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* 计算线段细分坐标--线段分成几份
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* @param p1
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* @param p2
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* @param knife
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* @returns
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*/
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export declare function calculateLineSegmentingPoint(p1: IPointData, p2: IPointData, knife: number): IPointData[];
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/**
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* 计算点到直线距离
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* @param p1
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* @param p2
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* @param p
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*/
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export declare function calculateDistanceFromPointToLine(p1: IPointData, p2: IPointData, p: IPointData): number;
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/**
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* 计算点到直线的垂足坐标
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* @param p
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* @param p1
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* @param p2
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*/
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export declare function calculateFootPointFromPointToLine(p1: IPointData, p2: IPointData, p: IPointData): Point;
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/**
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* 计算直线与圆的交点
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* 1用直线到圆心的距离和半径相比,判断是否和圆有交点;
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* 2求出圆心在直线上面的垂点;
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* 3算出直线的单位向量e;
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* 4求出一侧交点(Intersection)到projectPoint的长度(sideLength);
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* 5求出sideLength和这侧端点到projectPoint距离的比例(ratio);
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* 6projectPoint +/- ratio * e = 两侧交点;
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* @param p0 圆心坐标
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* @param radius 圆半径
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* @param p1 直线坐标1
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* @param p2 直线坐标2
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* @returns 交点坐标,可能2/1/0个
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*/
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export declare function calculateIntersectionPointOfCircleAndLine(p0: IPointData, radius: number, p1: IPointData, p2: IPointData): Point[];
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/**
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* 计算圆心与圆心外一点与圆的交点(取圆心到点的向量与圆的交点)
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* @param p0 圆心坐标
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* @param radius 圆半径
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* @param p 点坐标
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* @returns
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*/
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export declare function calculateIntersectionPointOfCircleAndPoint(p0: IPointData, radius: number, p: IPointData): Point;
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/**
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* 计算点基于点的镜像点坐标
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* @param bp 基准点
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* @param p 待镜像的点坐标
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* @param distance 镜像点到基准点的距离,默认为p到基准点的距离,即对称
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* @returns
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*/
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export declare function calculateMirrorPoint(bp: IPointData, p: IPointData, distance?: number): Point;
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/**
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* 计算基于给定轴的给定点的镜像点坐标
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* @param pa 给定轴线的坐标
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* @param pb 给定轴线的坐标
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* @param p 待镜像点坐标
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* @param distance
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* @returns
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*/
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export declare function calculateMirrorPointBasedOnAxis(pa: IPointData, pb: IPointData, p: IPointData, distance?: number): Point;
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/**
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* 计算直线与水平夹角,角度按顺时针,从0开始
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* @param p1
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* @param p2
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* @returns 角度,范围[0, 360)
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*/
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export declare function angleToAxisx(p1: IPointData, p2: IPointData): number;
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/**
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* 计算两线夹角,pc与pa,pb的夹角,顺时针为正,逆时针为负
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* @param pa 交点
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* @param pb 锚定
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* @param pc
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* @returns 夹角, [-180, 180]
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*/
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export declare function angleOfIncludedAngle(pa: IPointData, pb: IPointData, pc: IPointData): number;
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/**
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* 计算两点连线的法向量
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* @param point1
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* @param point2
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* @returns 单位法向量
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*/
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export declare function getNormalVector(point1: IPointData, point2: IPointData): number[];
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/**
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* 点延向量方向移动
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* @param point
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* @param normal 单位向量
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* @param length 平移长度
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* @returns 移动后的点
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*/
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export declare function movePointAlongNormal(point: IPointData, normal: number[], length: number): Point;
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/**
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* 计算两组点各自组成直线的相交点(若两线平行 返回第一组坐标第一个点)
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* @param line1 两点坐标列表
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* @param line2 两点坐标列表
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* @returns 相交点
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*/
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export declare function getIntersectionPoint(line1: number[], line2: number[]): Point;
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/**
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* 是否平行线
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* @param p1
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* @param p2
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* @param pa
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* @param pb
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* @returns
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*/
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export declare function isParallelLines(p1: IPointData, p2: IPointData, pa: IPointData, pb: IPointData): boolean;
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/**
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* 点是否在线段上
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* @param p1
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* @param p2
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* @param p
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* @returns
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*/
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export declare function isPointOnLine(p1: IPointData, p2: IPointData, p: IPointData): boolean;
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/**
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* 两条线段是否存在包含关系
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* @param line1
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* @param line2
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* @returns
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*/
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export declare function isLineContainOther(line1: {
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p1: IPointData;
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p2: IPointData;
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}, line2: {
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p1: IPointData;
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p2: IPointData;
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}): boolean;
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/** 均分线段, 返回各线段端点 */
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export declare function splitLineEvenly(p1: IPointData, p2: IPointData, count: number): IPointData[][];
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export declare function splitPolyline(points: IPointData[], count: number): IPointData[][];
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export declare function getParallelOfPolyline(points: IPointData[], offset: number, side: 'L' | 'R'): IPointData[];
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//# sourceMappingURL=GraphicUtils.d.ts.map
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