调整世界运行倍速实现方式
调整事件订阅发布接口 调整事件回调函数为待执行函数,世界添加执行接口(待考虑是否需要处理结果返回)
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5744018095
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03669cd1b3
25
events.go
25
events.go
@ -21,8 +21,6 @@ type (
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}
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// 事件订阅者定义
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Subscriber[T any] func(w World, event T)
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// 事件管理回调定义
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ManageEventFunc func()
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)
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// 开启底层事件处理调试
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@ -48,40 +46,39 @@ func processAllEvents(w World) {
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// 发布该类型的事件
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// 在world协程外执行
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func (me *EventType[T]) Publish(wd World, event *T) {
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wd.(*world).chanManageEvent <- func() {
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wd.Execute(func() {
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me.et.Publish(wd.(*world).world, *event)
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}
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})
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}
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///////////////////////////////////////////////////////////////////////////////////
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// 订阅该类型的事件
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// 在world启动前执行
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func (me *EventType[T]) Subscribe(wd World, subscriber Subscriber[T]) {
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me.subscriberMapLock.Lock()
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defer me.subscriberMapLock.Unlock()
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//
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subscriberKey := subscriberKey[T](wd, subscriber)
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if _, exist := me.subscriberMap[subscriberKey]; !exist {
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me.subscriberMap[subscriberKey] = func(w donburi.World, event T) {
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fn := func(w donburi.World, event T) {
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subscriber(wd, event)
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}
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me.et.Subscribe(wd.(*world).world, me.subscriberMap[subscriberKey])
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} else {
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panic("重复注册事件订阅者")
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me.subscriberMap[subscriberKey] = fn
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wd.Execute(func() {
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me.et.Subscribe(wd.(*world).world, fn)
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})
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}
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}
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// 取消订阅该类型的事件
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// 在world启动前执行
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func (me *EventType[T]) Unsubscribe(wd World, subscriber Subscriber[T]) {
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me.subscriberMapLock.Lock()
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defer me.subscriberMapLock.Unlock()
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//
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subscriberKey := subscriberKey[T](wd, subscriber)
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if sub, ok := me.subscriberMap[subscriberKey]; ok {
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me.et.Unsubscribe(wd.(*world).world, sub)
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delete(me.subscriberMap, subscriberKey)
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wd.Execute(func() {
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me.et.Unsubscribe(wd.(*world).world, sub)
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delete(me.subscriberMap, subscriberKey)
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})
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}
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}
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@ -2,7 +2,6 @@ package main
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import (
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"fmt"
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"runtime"
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"time"
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"joylink.club/ecs"
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@ -35,31 +34,17 @@ func NewSwitchSystem() *SwitchSystem {
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}
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var (
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wd1 = ecs.NewWorld(1)
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wd2 = ecs.NewWorld(20)
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wd1 = ecs.NewWorld(500)
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wd2 = ecs.NewWorld(500)
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)
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// ////////////////////////////////////////
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func main() {
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// go world1()
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// go world2()
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// time.Sleep(4 * time.Second)
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// fireSwitchDcEventType.Publish(wd1, &FireSwitchDcEvent{Dc: true})
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// fireSwitchDcEventType.Publish(wd2, &FireSwitchDcEvent{Dc: false})
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fmt.Println("当前运行系统为:", runtime.GOOS)
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wd1.AddSystem(NewSwitchSystem())
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wd1.StartUp()
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//
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wd2.AddSystem(NewSwitchSystem())
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wd2.StartUp()
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fmt.Println("开始", time.Now())
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time.Sleep(5 * time.Second)
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fmt.Println("结束", time.Now())
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go world1()
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go world2()
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time.Sleep(4 * time.Second)
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fireSwitchDcEventType.Publish(wd1, &FireSwitchDcEvent{Dc: true})
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fireSwitchDcEventType.Publish(wd2, &FireSwitchDcEvent{Dc: false})
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}
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func world1() {
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world := wd1
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@ -1,17 +1,18 @@
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package main
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import (
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"time"
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"joylink.club/ecs"
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system "joylink.club/ecs/examples/rtss/sys"
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"fmt"
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"math"
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"strconv"
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)
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func main() {
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w := ecs.NewWorld(1)
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turnoutSys := system.NewTurnoutSys()
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w.AddSystem(turnoutSys)
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w.StartUp()
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// w := ecs.NewWorld(20)
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// turnoutSys := system.NewTurnoutSys()
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// w.AddSystem(turnoutSys)
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// w.StartUp()
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// w.SetSpeed(10)
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// for i := 0; i < 5; i++ {
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// w := ecs.NewWorld(1)
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@ -40,5 +41,12 @@ func main() {
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// // }
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// // }()
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// }
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time.Sleep(5 * time.Second)
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// time.Sleep(5 * time.Second)
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f := 2.1
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i := math.Floor(f)
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d := f - i
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fmt.Println(f, i, d)
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f1, _ := strconv.ParseFloat(fmt.Sprintf("%.2f", d), 64)
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fmt.Println(f1)
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}
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155
world.go
155
world.go
@ -3,6 +3,7 @@ package ecs
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import (
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"fmt"
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"log"
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"math"
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"time"
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"github.com/yohamta/donburi"
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@ -21,45 +22,54 @@ const (
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Closed
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)
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type World interface {
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type (
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World interface {
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// Id returns the unique identifier for the world.
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Id() WorldId
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// Create creates a new entity with the specified components.
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Create(components ...donburi.IComponentType) *Entry
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// CreateMany creates a new entity with the specified components.
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CreateMany(n int, components ...donburi.IComponentType) []*Entry
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// Entry returns an entry for the specified entity.
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Entry(entity Entity) *Entry
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// Remove removes the specified entity.
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Remove(entity Entity)
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// Valid returns true if the specified entity is valid.
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Valid(e Entity) bool
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// Len returns the number of entities in the world.
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Len() int
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// Id returns the unique identifier for the world.
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Id() WorldId
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// Create creates a new entity with the specified components.
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Create(components ...donburi.IComponentType) *Entry
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// CreateMany creates a new entity with the specified components.
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CreateMany(n int, components ...donburi.IComponentType) []*Entry
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// Entry returns an entry for the specified entity.
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Entry(entity Entity) *Entry
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// Remove removes the specified entity.
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Remove(entity Entity)
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// Valid returns true if the specified entity is valid.
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Valid(e Entity) bool
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// Len returns the number of entities in the world.
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Len() int
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StartUp()
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Pause()
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Resume()
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SetSpeed(speed float64) error
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AddSystem(sys ...ISystem)
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Close()
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// 世界时间间隔
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Tick() int
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Running() bool
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}
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StartUp()
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Pause()
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Resume()
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SetSpeed(speed float64) error
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AddSystem(sys ...ISystem)
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// 在世界线程执行
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Execute(fn ExecuteFunc)
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Close()
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// 世界时间间隔
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Tick() int
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Running() bool
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}
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// 世界执行函数
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ExecuteFunc func()
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)
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type world struct {
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world donburi.World
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systems []ISystem
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state WorldState
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tick int
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lastTick time.Time
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ticker *time.Ticker
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speed float64
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world donburi.World
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systems []ISystem
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state WorldState
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tick int
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ticker *time.Ticker
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speed float64
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// 下一帧需要执行的次数
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times float64
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quit chan struct{}
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chanManageEvent chan ManageEventFunc
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// 退出信号
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quit chan struct{}
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// 待执行函数
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toBeExecuteds chan ExecuteFunc
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}
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func NewComponentType[T any](opts ...interface{}) *ComponentType[T] {
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@ -71,15 +81,15 @@ func NewComponentType[T any](opts ...interface{}) *ComponentType[T] {
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// tick 单位为ms,且必须大于0
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func NewWorld(tick int) World {
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return &world{
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world: donburi.NewWorld(),
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systems: make([]ISystem, 0),
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state: Init,
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tick: tick,
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lastTick: time.Now(),
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ticker: time.NewTicker(time.Duration(tick) * time.Millisecond),
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speed: 1,
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quit: make(chan struct{}),
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chanManageEvent: make(chan ManageEventFunc, 1024),
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world: donburi.NewWorld(),
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systems: make([]ISystem, 0),
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state: Init,
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tick: tick,
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ticker: time.NewTicker(time.Duration(tick) * time.Millisecond),
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speed: 1,
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times: 1,
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quit: make(chan struct{}),
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toBeExecuteds: make(chan ExecuteFunc, 1024),
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}
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}
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func (w *world) Running() bool {
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@ -157,20 +167,9 @@ func (w *world) SetSpeed(speed float64) error {
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return fmt.Errorf("速度必须在[%f, %d]之间", SpeedMin, SpeedMax)
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}
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w.speed = speed
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fmt.Println("更新速度,实际tick=", w.ActualTick())
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w.ticker.Reset(time.Duration(w.ActualTick()) * time.Millisecond)
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return nil
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}
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// 世界实际运行频率
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func (w *world) ActualTick() int64 {
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tick := int64(float64(w.tick) / (w.speed))
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if tick <= 0 {
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return 1
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}
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return tick
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}
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// 启动世界,世界逻辑开始执行且世界为运行状态
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func (w *world) StartUp() {
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if w.state == Init { // 避免重复运行
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@ -179,19 +178,19 @@ func (w *world) StartUp() {
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}
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}
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// 在世界线程执行逻辑
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func (w *world) Execute(fn ExecuteFunc) {
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w.toBeExecuteds <- fn
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}
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// 关闭世界
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func (w *world) Close() {
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w.quit <- struct{}{}
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}
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// 获取world与事件系统间的管道的只读引用
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func (w *world) eventChanReader() <-chan ManageEventFunc {
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return w.chanManageEvent
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}
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// 事件管理相关处理
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func (w *world) processManageEventFuncs() {
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manageEventChan := w.eventChanReader()
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manageEventChan := w.toBeExecuteds
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for {
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select {
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case callBack := <-manageEventChan:
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@ -224,30 +223,22 @@ func (w *world) run() {
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}
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<-w.ticker.C
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if w.state == Pause { // 暂停不更新
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// time.Sleep(1 * time.Millisecond)
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continue
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}
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// dt := time.Since(w.lastTick).Milliseconds()
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// if dt >= w.ActualTick() {
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// // fmt.Println("仿真更新,id:", info.id)
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// w.lastTick = time.Now()
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// for _, sys := range w.systems {
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// sys.Update(w)
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// }
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// // 处理事件管理相关
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// w.processManageEventFuncs()
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// // 处理所有事件
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// processAllEvents(w)
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// }
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// time.Sleep(15 * time.Millisecond)
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for _, sys := range w.systems {
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sys.Update(w)
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if w.times > 1 {
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times := int(math.Floor(w.times))
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for i := 0; i < times; i++ {
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for _, sys := range w.systems {
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sys.Update(w)
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}
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// 处理事件管理相关
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w.processManageEventFuncs()
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// 处理所有事件
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processAllEvents(w)
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}
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w.times = w.times - float64(times) + w.speed
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} else {
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w.times += w.speed
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}
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// 处理事件管理相关
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w.processManageEventFuncs()
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// 处理所有事件
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processAllEvents(w)
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}
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}
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